Natural Selection 2

Natural Selection 2

ns2_prison
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Update: 10 mei 2020 om 10:44

New lights in place (except Generator art piece and Ventilation routes)
New routing in General Population, Ventilation and Isolation.
Various detail fixes.
New props in ready room.
New detail in Med bay.
Fixed one broken window in Checkpoint.

Update: 19 apr 2020 om 11:12

TEST BUILD for the new lights.

Update: 19 apr 2020 om 10:47

TEST BUILD for the new lights.

Update: 12 apr 2020 om 8:41

Testing new RT layout and TP changes. Also messing with sounds, they go off if you alt+tab once out and back in.

Update: 5 apr 2020 om 10:39

Added Sound FX to the new ventilation piece going between Gen Pop and K-ilo.

Update: 4 apr 2020 om 8:43

Hotfix to save the secret room from being revealed!

Update: 4 apr 2020 om 8:08

- Renamed O-liver to O-scar
- Renamed Armory to Loadout.
- Renamed Prison Defenses to Headquarters.
- Added a new hallway to the corridor between Headquarters and Ventilation
- Added a New Ventilation Route towards Generator, going from Headquarters, bypassing Ventilation.
- Finished Detailing all the Ventilation Routes, including the new ones.
- Readded some tables and flipped them as makeshift cover in Cantina.
- Closed off the two exits, in the side of Isolation TP room.
- Added more cover and changed Routing in Gen Pop.
- Added some steel to the backdrop of Gen Pop rock wall, to make skulks stand out more.
- Added blockage to the top of servers in Headquarters, to prevent marines JP'ing between them.
- Removed ladders in Ventilation.
- Further improvements to CommanderInvisible and mini-map.

Update: 29 mrt 2020 om 11:32

Test build #3 for 0.9.5

Update: 29 mrt 2020 om 11:27

Test build #2 for 0.9.5

Update: 29 mrt 2020 om 11:15

Test build for 0.9.5