XCOM 2
[WOTC] Proficiency Class Pack
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Uppdatering: 2 feb, 2018 @ 23:11

1.1.0:

  • Switched Emergency Aid and Rapid Deployment to use XModBase functions to modify action points to improve compatibility with other XModBase mods.
  • Updated recommended mods to the WOTC version of Cost-Based Ability Colors that works correctly with the changes above.
  • Updated incorrect ini entry for the AP cost of Overcharged Capacitors - should now be the same AP cost as other abilities at that rank.
  • Updated ShotHUD priority levels for all active abilities - their placement in the toolbar should be more sensible and organized now.
  • Added support for BioMedikits from the Bio Beasts mod to the Medic class proficiency bonuses. When a BioMedikit is equipped, it will now receive the appropriate bonus charges.

Uppdatering: 15 jan, 2018 @ 16:59

1.0.2:

  • Fixed issue with action point costs for grenades and medkits (missing line causing assigned DoNotConsumeAllSoldierAbilities (like Salvo and Total Combat) to not take effect).

Uppdatering: 13 jan, 2018 @ 16:44

1.0.1:

  • Fixed some conditions for Sedate and the Covering Fire version of the Fire Support suppression shot.

Uppdatering: 12 jan, 2018 @ 0:51

1.0.0:

  • Initial Release!.

Uppdatering: 10 jan, 2018 @ 17:33

Pre-release testing