XCOM 2
[WOTC] Proficiency Class Pack
Wyświetlanie 51-55 z 55 pozycji
< 1  2  3  4  5  >
Aktualizacja: 2 lutego 2018 o godz. 23:11

1.1.0:

  • Switched Emergency Aid and Rapid Deployment to use XModBase functions to modify action points to improve compatibility with other XModBase mods.
  • Updated recommended mods to the WOTC version of Cost-Based Ability Colors that works correctly with the changes above.
  • Updated incorrect ini entry for the AP cost of Overcharged Capacitors - should now be the same AP cost as other abilities at that rank.
  • Updated ShotHUD priority levels for all active abilities - their placement in the toolbar should be more sensible and organized now.
  • Added support for BioMedikits from the Bio Beasts mod to the Medic class proficiency bonuses. When a BioMedikit is equipped, it will now receive the appropriate bonus charges.

Aktualizacja: 15 stycznia 2018 o godz. 16:59

1.0.2:

  • Fixed issue with action point costs for grenades and medkits (missing line causing assigned DoNotConsumeAllSoldierAbilities (like Salvo and Total Combat) to not take effect).

Aktualizacja: 13 stycznia 2018 o godz. 16:44

1.0.1:

  • Fixed some conditions for Sedate and the Covering Fire version of the Fire Support suppression shot.

Aktualizacja: 12 stycznia 2018 o godz. 0:51

1.0.0:

  • Initial Release!.

Aktualizacja: 10 stycznia 2018 o godz. 17:33

Pre-release testing