Stellaris

Stellaris

Distant Origin
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Update: 27 Sep @ 8:23pm

Fixed the Occupied Homeworld civic not spawning pops for the secondary species.

Update: 25 Sep @ 5:58pm

- Updated to 4.1.
- Various minor improvements and bugfixes.
- Increased the number of possible planet names for human-spawned lost colonies.

Update: 29 Jun @ 6:01pm

Fixed Voidforged empires not being able to access DO traits.

Update: 29 Jun @ 3:25pm

Added Voidforged as a DO-compatible origin.

Update: 28 May @ 5:42pm

- Updated to 4.0.14.
- Some minor bugfixing.

Update: 14 May @ 6:34pm

- Updated to 4.0.
- Lots of bugfixes, optimizations, and additional flavor.
- The Distant Origin traits are now only selectable if you have a compatible origin.

Update: 3 Nov, 2024 @ 10:53am

- Updated to 3.14.
- Lots of bugfixes and optimizations.
- The Xir'a system is now called Cor Caroli[en.wikipedia.org].
- Disabled compatibility for Celestial Remnant and Nomads: The wondering Void Farers since those mods seem to have been abandoned.

Update: 14 Sep, 2024 @ 5:53pm

- Updated to 3.13.
- Fixed Occupied Homeworld empires not actually having their secondary species' pops.

Update: 8 May, 2024 @ 6:01pm

- Updated to 3.12.
- Tweaked the Martian Ascendency flag.
- The Martian Ascendency will now use Cybernetic ships/cities/portraits if you have The Machine Age DLC.

Update: 27 Feb, 2024 @ 4:18pm

Updated to 3.11.