The Talos Principle

The Talos Principle

Randomizer
Affichage des entrées 11-20 sur 44
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Mis à jour le : 25 nov. 2018 à 2h48

Added Random Items option, that replaces each carriable item with a random one
Mobius random arrangers no longer picks yellows when unlock all items is on
Removed arranger hiding in mobius because nobody bothered learning the locations
Fixed short intended scavenger to actually generate
Updated help dialog

Mis à jour le : 20 oct. 2018 à 16h47

Fixed jetpack height limit in B3

Mis à jour le : 15 oct. 2018 à 16h59

Fixed that you'd instantly start transitioning through portals on a reset checkpoint
Re-added post-randomization debug info
Jetpack can now be selected by the Randomize All Options switch
Jetpack is now saved through eternalize ending
Fixed guided jump inconsistency out of Two Boxes Star area
Fixed that paint didn't spawn in a few worlds
Fixed that after finishing Mobius mode the portal would never redirect to Messenger Ending
Added precaching and randomization script to A and B Messenger
Added checksum + playthrough info to every world

Mis à jour le : 12 oct. 2018 à 23h16

Added custom precaching to reduce load times
Changed the options world skybox
Several internal changes to enable easier development
Added an option to give you jetpack in every world but nexus
Adjusted the following sigil requirements:

  • In 60fps: Crisscross B6 from Connector to Itemless
  • In 60fps hardmode: TRA, it's star, and sphinx star from Cube to Connector

Mis à jour le : 12 oct. 2018 à 23h08

(Uploaded incomplete file)

Mis à jour le : 8 oct. 2018 à 1h46

Removed extra arranger in B1.
Added a new mobius ending - random arrangers. When you start the run you will be given random arranger hints, the run ends upon collecting the sigils to solve them all.

Mis à jour le : 15 sept. 2018 à 15h14

Update version number

Mis à jour le : 15 sept. 2018 à 15h09

Removed the extra arrangers in B1 that always showed up, regardless of mobius mode settings.
Fixed that intended scavenger hunt would sometimes hide the wrong sigils.

Mis à jour le : 1 sept. 2018 à 17h58

Moody sigils settings now persist through Eternalize Ending
Randomize all options will now properly randomize the moody sigils ones.
Selecting moody sigils disables scavenger hunt, and vice-versa.
When scavenger hunt is on selecting open all worlds or show full signs now turns scavenger hunt off, rather than doing nothing.

Mis à jour le : 17 aout 2018 à 18h05

Prevented skipping over the lower B Gate
Added moody sigils options - you can't collect two sigils of the same shape/colour in a row
Moved B1 arrangers in mobius mode to fix being able to clip into a wall
Fixed dev island sign sometimes showing the incorrect world in mobius mode