XCOM 2
Item Durability
Wyświetlanie 1-10 z 15 pozycji
< 1  2 >
Aktualizacja: 14 września 2022 o godz. 9:15

Fixed repairs not happening because I accidentally reversed the check for "this isn't on a unit away on a covert action'.

Aktualizacja: 1 sierpnia 2022 o godz. 18:20

Items have their repair progress freeze if they're on a soldier who's on a covert action/infiltrating a mission site.

Made adjustments to how repair progress gets updated: should lighten the load since the game only has to process simpler stuff per tick now.

Aktualizacja: 29 kwietnia 2020 o godz. 12:52

Integrated fixes by RedDobe:

Fixed - items from captured or dead units left behind are no longer added to HQ.

Fixed - item damage due to battle wounds wasn't being properly added, due to retrieving the inventory of units after XCOM HQ removed their inventory due to being injured/dead. We now grab the inventory of units before XCOM HQ does this, so we now properly add battle damage.

Aktualizacja: 12 maja 2019 o godz. 9:43

Fixed issue with item durability for missions that work like Avenger Assault.

Specifically, the mod was using XComHQ.Squad instead of XComHQ.AllSquads. The former is used for most missions normally, but the latter is used for missions that can involve multiple squads being chosen at squad select, like Avenger Assault. This resulted in items getting durability recorded but not getting repair projects started if needed.

Aktualizacja: 17 sierpnia 2018 o godz. 15:47

Now only shows seperate durability of items that are damaged: smoke grenades and other various utility items should now stack when you haven't used them in a bit.

Aktualizacja: 5 kwietnia 2018 o godz. 0:01

Takes advantage of new highlander hook so items are properly seperated in the loadout with the new method of handling repair components.

Aktualizacja: 27 stycznia 2018 o godz. 22:11

User inflicted damage is now a bit randomized. It's still relatively small, but now has a range from 50% to 300% of the actual HP damage taken being applied to the item's item HP. This makes taking damage more of a hindrance, especially as the game progresses.


Added optional Long War mode, disabled by default. If enabled in the mod .ini, this allows items a chance of breaking outright due to a user taking damage ala LW1, instead of just taking equivalent Item HP damage.

Aktualizacja: 6 stycznia 2018 o godz. 0:34

Buffed fatigue loss on items by +5.

Fixed UI text on items so they show proper colours depending on repair state.

Completely reworked how repair states are tracked: this should completely prevent crashes from missions ending. This will require a "restart" of the mod to take full effect.

Aktualizacja: 1 stycznia 2018 o godz. 20:10

Removed usage of loaded strategy saved game hook, as GeoScapeEntry hook now works properly.

This also seems to have a side effect of reducing saved game bloat.

Aktualizacja: 31 grudnia 2017 o godz. 16:27

Bolstered pre mission changes to minimize crashing. Testing so far seems to have shown elimination of crashes related to the mod and not other causes like map mods, but need further confirmation by users.


Added notifications for when an item is fully damaged or has been repaired fully.