XCOM 2
Item Durability
15개 중 1~10개 표시 중
< 1  2 >
업데이트: 2022년 9월 14일 오전 9시 15분

Fixed repairs not happening because I accidentally reversed the check for "this isn't on a unit away on a covert action'.

업데이트: 2022년 8월 1일 오후 6시 20분

Items have their repair progress freeze if they're on a soldier who's on a covert action/infiltrating a mission site.

Made adjustments to how repair progress gets updated: should lighten the load since the game only has to process simpler stuff per tick now.

업데이트: 2020년 4월 29일 오후 12시 52분

Integrated fixes by RedDobe:

Fixed - items from captured or dead units left behind are no longer added to HQ.

Fixed - item damage due to battle wounds wasn't being properly added, due to retrieving the inventory of units after XCOM HQ removed their inventory due to being injured/dead. We now grab the inventory of units before XCOM HQ does this, so we now properly add battle damage.

업데이트: 2019년 5월 12일 오전 9시 43분

Fixed issue with item durability for missions that work like Avenger Assault.

Specifically, the mod was using XComHQ.Squad instead of XComHQ.AllSquads. The former is used for most missions normally, but the latter is used for missions that can involve multiple squads being chosen at squad select, like Avenger Assault. This resulted in items getting durability recorded but not getting repair projects started if needed.

업데이트: 2018년 8월 17일 오후 3시 47분

Now only shows seperate durability of items that are damaged: smoke grenades and other various utility items should now stack when you haven't used them in a bit.

업데이트: 2018년 4월 5일 오전 12시 01분

Takes advantage of new highlander hook so items are properly seperated in the loadout with the new method of handling repair components.

업데이트: 2018년 1월 27일 오후 10시 11분

User inflicted damage is now a bit randomized. It's still relatively small, but now has a range from 50% to 300% of the actual HP damage taken being applied to the item's item HP. This makes taking damage more of a hindrance, especially as the game progresses.


Added optional Long War mode, disabled by default. If enabled in the mod .ini, this allows items a chance of breaking outright due to a user taking damage ala LW1, instead of just taking equivalent Item HP damage.

업데이트: 2018년 1월 6일 오전 12시 34분

Buffed fatigue loss on items by +5.

Fixed UI text on items so they show proper colours depending on repair state.

Completely reworked how repair states are tracked: this should completely prevent crashes from missions ending. This will require a "restart" of the mod to take full effect.

업데이트: 2018년 1월 1일 오후 8시 10분

Removed usage of loaded strategy saved game hook, as GeoScapeEntry hook now works properly.

This also seems to have a side effect of reducing saved game bloat.

업데이트: 2017년 12월 31일 오후 4시 27분

Bolstered pre mission changes to minimize crashing. Testing so far seems to have shown elimination of crashes related to the mod and not other causes like map mods, but need further confirmation by users.


Added notifications for when an item is fully damaged or has been repaired fully.