Left 4 Dead 2

Left 4 Dead 2

im fine's M134 Minigun script for the M60
Showing 1-6 of 6 entries
Update: 17 Apr, 2022 @ 1:11pm

Update: 17 Apr, 2022 @ 12:21pm

ngl too lazy to list changes, just general improvements

Update: 24 Mar, 2019 @ 2:09pm

Made it a bit more accurate, as I realized it hit more wall than zombie.

Update: 20 Apr, 2018 @ 12:41pm

Well, hoping wasn't enough. I should really test out this stuff before realeasing updates, or I may end up becoming the next Bethesda. Anyways, 3000 RPM was a bit too fast so I lowered it to 2000 RPM. Also, after taking the time to think about real life ammunition of the m134 minigun (7.62x51 Nato), I realised that my minigun's single bullet accuracy should be more accurate than MY AK-47 Script's, as 7.62x39 is less accurate (and also travels slower but idk if bullet velocity is a thing in source) than the aforementioned 7.62x51 Nato. There was also an ATTEMPT at fixing the sound bug caused by extremely fast fire rate.

Update: 20 Apr, 2018 @ 12:20pm

Made the gun more balanced (or atleast compared to the laser beam that dealt 1000 dps at any range that used to be my script). Changes in values:
Cycle Rate - was 0.05, now 0.02 (1200 RPM to 3000 RPM)
Spread - was .1 per shot and .1 max, now 3 per shot and 30 max (use bursts)
Damage - was 50, now 35 (because of increased fire rate)
Pen. Layers - was 5, now 4
Range Falloff - was .97 after 1500 units, now .8 after 1500 units (max range is still 3000 units)
Hope this makes the gun a bit more balanced, and hoping is all I can do right now because yet again, I didn't test my script before uploading...

Update: 20 Dec, 2017 @ 7:36pm