Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Approaching Hell: Extended Edition
Viser 1-7 af 7 forekomster
Opdatering: 18. nov. 2018 kl. 16:55

- Resaved all maps due to the latest update.
- Added a new secret in level 1.
- Fixed the issue where you could get stuck in the garage with the secret switch in level 2.
- Fixed broken text effect messages in level 4.
- Decreased the melee damage radius for the boss in level 5.
- Fixed text effects that weren't appearing in the cutscenes.
- Some other minor tweaks to the levels.

Opdatering: 3. feb. 2018 kl. 15:45

Resaved the levels due to the latest update.

Opdatering: 3. jan. 2018 kl. 20:22

Just a small fix for the boss in level 5.

Opdatering: 20. dec. 2017 kl. 19:18

New update has been released! This update includes:

- Adjusted the behavior parameters a bit for the boss in level 5.
- Fixed the collision of the buildings used for one of the secrets in level 2.
- Added a killer entity under the map in level 5 so that if any spiders somehow spawn under the map, they will be killed instantly.
- Fixed the floating pillar beams in level 5.

Opdatering: 18. dec. 2017 kl. 10:15

New update has been released! This update includes:

- Adjusted some platforming-focused secrets to make them work better with fusion's new physics.
- Fixed the mirror in level 2.
- Some other minor tweaks to the levels.

Opdatering: 16. dec. 2017 kl. 18:34

New update has been released! This update includes:

- Fixed spawn positions for the gnaars that spawn by climbing over walls.
- Added more barriers in some of the levels.
- Fixed one of buildings being too bright in level 4.
- Hopefully fixed the issue where some people could not load level 5.

Opdatering: 16. dec. 2017 kl. 9:01

V1.0 Fusion Release.

- Included and updated the fifth level.
- Overhauled the lighting in all of the maps.
- Added new skyboxes in all of the levels.
- Added navigation meshes in all maps to decrease chances of enemies getting stuck.
- Replaced Biomechanoid Eradicator boss from the first level with a custom Biomechanoid Commando boss.
- Added Biomech Boss introduction cutscene (One of the few added things from Solais).
- Fixed the sand floor texture and mesh in the first level so it doesn't look like it was made in 1999 anymore.
- Additonal background detail in the early sections of the first level (Another added thing from Solais).
- Tweaked some enemy spawns in all of the maps.
- Added a few more barriers in some parts of the maps.
- Added new sound effects when you're near Mental's Tower in levels 3 and 4 (Another addition by Solais).
- Fixed kleer boss fight in level 2 so that the health bar will properly disappear when all kleers are killed.
- Fixed any errors that occurred when porting all of the maps to fusion.