Arma 3
Escape Tanoa
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Обновление: 16 апр. 2020 г. в 13:59

New Art!

Обновление: 16 апр. 2020 г. в 6:13

Bug Fixes and Optimization
  • Streamlined start process (may not affect load time)
  • Fixed mortar base script
  • Added mark mission to mortar bases. Smoke durring day, flares at night
  • Added new starting positions
  • Added new ground vehicles

Hi everyone (at least those that read this changelog). Hope everyone is staying safe while the world ends. All joking aside, These fixes should improve the stability of the mission. Still working on the JIP (join in progress) bugs. Cheers.

Обновление: 8 апр. 2020 г. в 6:00

Yeah

Обновление: 7 апр. 2020 г. в 13:47

Yeah

Обновление: 6 янв. 2020 г. в 18:12

  • Syndikat patrols now have random weapons.
  • Some houses are occupied and will have loot.
  • Lower file size.
This one has been a long-time coming. Now we have loot and occupied buildings.

Обновление: 20 сен. 2019 г. в 16:16

Обновление: 11 мар. 2019 г. в 15:44

Artillery!
Random little mortar firebases now dot the Tanoan landscape. If you get close to them, they will fire at you. Have fun with that.
  • Added mortar firebases.
  • Enabled saving while playing singleplayer. even though if you play anything other than multiplayer with no AI ur a skrub.
Stay Dangerous

Обновление: 28 янв. 2019 г. в 8:56

Just tell me if it doesn't work...

Обновление: 27 дек. 2018 г. в 16:43

Обновление: 27 дек. 2018 г. в 16:25