Arma 3
Escape Tanoa
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Update: 16 apr 2020 om 13:59

New Art!

Update: 16 apr 2020 om 6:13

Bug Fixes and Optimization
  • Streamlined start process (may not affect load time)
  • Fixed mortar base script
  • Added mark mission to mortar bases. Smoke durring day, flares at night
  • Added new starting positions
  • Added new ground vehicles

Hi everyone (at least those that read this changelog). Hope everyone is staying safe while the world ends. All joking aside, These fixes should improve the stability of the mission. Still working on the JIP (join in progress) bugs. Cheers.

Update: 8 apr 2020 om 6:00

Yeah

Update: 7 apr 2020 om 13:47

Yeah

Update: 6 jan 2020 om 18:12

  • Syndikat patrols now have random weapons.
  • Some houses are occupied and will have loot.
  • Lower file size.
This one has been a long-time coming. Now we have loot and occupied buildings.

Update: 20 sep 2019 om 16:16

Update: 11 mrt 2019 om 15:44

Artillery!
Random little mortar firebases now dot the Tanoan landscape. If you get close to them, they will fire at you. Have fun with that.
  • Added mortar firebases.
  • Enabled saving while playing singleplayer. even though if you play anything other than multiplayer with no AI ur a skrub.
Stay Dangerous

Update: 28 jan 2019 om 8:56

Just tell me if it doesn't work...

Update: 27 dec 2018 om 16:43

Update: 27 dec 2018 om 16:25