Impossible Creatures

Impossible Creatures

Tellurian Public Beta
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Opdatering: 28. jan. 2020 kl. 12:36

Update

Opdatering: 20. jan. 2020 kl. 18:27

Update

Opdatering: 18. apr. 2019 kl. 21:20

Oh my God.

Opdatering: 18. apr. 2019 kl. 20:50

Before continuing, please keep in mind that this item does not contain any upcoming stock animals or model remakes.

Version 2.5.3.3

attrcombiner.lua
- Deflect cost nerfed a little
if getgameattribute("deflection_armour") == 1 then
CostRenew = CostRenew+((hitpoints/(1-armour))/5);

tuning.lua
- Plague nerfed
-- How much damage the plague does per second, per attacker rank
damagePerSecond1 = 3.0,
damagePerSecond2 = 3.0,
damagePerSecond3 = 6.0,
damagePerSecond4 = 9.0,
damagePerSecond5 = 12.0,

-- How long (seconds) does the plague last
timeSeconds = 15.0

defstats26.lua
Anti-Air Tower HP increased to 850

AI
Summary by Bchamp: Slightly increased starting resources for Hard Difficulty AI, also better optimized for 1v1 games. AI now consider soundbeam towers when deciding when to retreat in 1v1 games as well as create larger groups of units before attacking. AI are more likely to build a second creature chamber earlier if it has spare resources. AI are less likely to go L4 if they don't have any units.

- Some starting positions adjusted on Grove and Highlands to rectify AI glitches

- Starting resources adjusted for Hard difficulty
-- electricity bonus for AI
resRenewBonusHard = 1.2,

-- coal bonus for AI
resGatherBonusHard = 1.3,

Now also includes addons that can be enabled to customize the AI's behavior with a variety of tactics to use against the player. The AI has a chance to use any of these tactics in normal play, but selecting one of the following addons will ensure it carries out the desired tactic. For best results, play on Hard or Expert difficulty.

L2 Rush
The AI will tech to level 2 quickly and engage the player aggressively.

Slow L2
The AI will research level 2 slowly, focusing on economy over combat. Not recommended for 1v1s.

Proxy Rush
The AI will attempt to surprise the player with a level 2 rush from a forward Creature Chamber built near the player's base.

Fast L3
The AI will make reaching level 3 quickly its primary goal for the early game.

No Tactics
The AI will not perform any of the tactics described above.

Opdatering: 17. apr. 2019 kl. 10:37

Text corrections.

Opdatering: 9. apr. 2019 kl. 18:49

Text corrections.

Opdatering: 9. apr. 2019 kl. 10:00

Text corrections.

Opdatering: 7. apr. 2019 kl. 17:43

"should nerf the tits out of albeetles and oogsqudis"
- significant increase to elec cost of deflect at high levels
- increase to poison cost
- increase to overpop cost
- stock luas adjusted to slot certain units in their "correct" levels (e.g. killer hyenas@L5)
- further buffs to AA damage
- further limbscaling adjustments
- further adjustments to AI

Bchamp's notes on AI update:

"a bunch of small tweaks. Most notable is that we haven't played since I added nerfs for Normal and Easy to make them more appropriate. Then a big change was that hard and expert AI can only queue a maximum of 1 hench at their lab at a time, giving them more resources to do other things with in the meantime. They can also only queue 1+the number of chambers they have for creatures.
Then there were aggression updates to make the AI more aggressive with building units and attacking rather than teching up too quickly and not being prepared for an attack. Also to keep pressure on enemies.
AI no longer research henchman heal because they would do this thing where they stopped 100% of their hench from mining and started healing stuff. Logan and I decided Economy was more important.

AI now prioritize Yoke research and will slow down henchman and creature production to research yoke (assuming they are not under attack)
AI can now prep for upcoming amphib or swimmer units. When they start researching a level that has amphib units then they'll build a WC
1v1 specific code was added to make AI more aggressive on small 1v1 maps and not overexpand. They also now take into account soundbeam towers when determining how many units it needs before attacking."

Opdatering: 27. mar. 2019 kl. 12:05

Update

Opdatering: 27. mar. 2019 kl. 12:02

Update