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As an aside, this beta is no longer current, as we have officially released Tellurian 2.6, complete with a new stock animal and model remake. Most of the changes listed here have made it over to the official version, but we'd welcome any further feedback you have over on the Tellurian Workshop page.
I'm sorry this reply wasn't of much help. I hope you're able to resolve these issues!
To address your points:
1) The "Tellurian campaign" has our blessing, but isn't officially affiliated with the mod, hence the "unofficial" in the item's title. You should report issues regarding that item on its respective Workshop page and discussion board.
The other big thing is the revamped campaign. I'm finding it to be quite impossible to complete with what I can make and have to fight against. I hope this will be addressed, cause with all the new creatures, it looks like it will be quite fun to see.
Besides those 2 things, I have highly enjoyed tellurian, and hope there will be future additions like it to help this old favorite to feel like something new as well.
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----aimain.lua----
- Set initial desired electricity rate to 4, and increased how much the desired rate increases,
making henchmen go for gens quic