Darkest Dungeon®

Darkest Dungeon®

Abysswalker
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Update: 13 May, 2018 @ 6:18am

Nerfed damage on Swordsman's Gambit to -75%, more in-line with the Crusader's stun.

Hurricane should also clear corpses now.

Update: 13 May, 2018 @ 1:49am

Hurricane now clears corpses.

Darkwraith's Bane gains accuracy when afflicted.

Savage Strike no longer gains accuracy when afflicted, but gains armor pen.

Update: 12 May, 2018 @ 5:03pm

Positional requirements have been changed for Savage Strike, Savage Leap, and Hurricane.

Trinket names have been fixed.

Shard of the Abyssal Father has been adjusted to a single proc of stress at 120 value.

Stun on Swordsman's Gambit has been fixed.

Update: 12 May, 2018 @ 12:20pm

Renamed "shard" to "ashard" in the id.

This way, the Darkwraith shard won't overwrite, or get overwritten, by Abysswalker.

Update: 12 May, 2018 @ 5:43am

Massive overhaul.

There are now 2 stances: Pure and Corrupted. Pure acts as kind of a guardian. Corrupted acts as a berserker. Abysswalker loses his left arm in the Corrupted stance, as depicted by new animations.

Wrath of the Abyss has been removed. The stress steroid has been shifted to an item called "Shard of the Abyssal Father." Consuming it will give you 66 stress per turn for 2 turns. If you choose it, this will proc your affliction, and you can benefit from bonuses at the expense of immediate stress management & random party effects.

New abilities have been listed in the description. Camp abilities remain the same, so far. I expect to tweak them with feedback.

Items have been added, and previous ones have been changed. These are listed in the description, too.

Update: 1 May, 2018 @ 5:22am

Update: 29 Apr, 2018 @ 2:20pm

Update: 28 Apr, 2018 @ 10:54am

Update: 28 Apr, 2018 @ 9:17am

Fixes to his Gliding Thrust ability.

Update: 24 Apr, 2018 @ 5:21pm