Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Devo's BFE Player Model Port
Viser 11–20 av 20 bidrag
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Oppdatering: 20. feb. 2018 @ 3.44

Version 1.45
-Updated Dynamic Bones scripts with new Angle limiter so hair won't clip too much

Oppdatering: 18. feb. 2018 @ 22.39

Version 1.42
-Fixed janky for loop solution I used with the help of Ryason

Oppdatering: 18. feb. 2018 @ 6.38

Version 1.4

-Major update, added Dynamic Bones
Thanks to Ryason we now have Dynamic bones, I went and added it to every long hair character and also added it to Sayaka's cape

Oppdatering: 23. des. 2017 @ 15.24

Version 1.31
-Fixed tag name in BRS Christmas variations .nfo's, now it should be selectable without replacing the original model

Oppdatering: 19. des. 2017 @ 20.51

Version 1.3
-Added Christmas Variation for Black Rock Shooter
-Fixed Blood Decals Texture Size being reset causing all 8 textures to appear at once
-Fixed Melee View in First Person by adding a View Mover Bone

Oppdatering: 15. des. 2017 @ 13.51

Version 1.2
-Fixed New Blood Effects asking for the old "BatchedParticlesPlain" file
-Fixed an Animationset duplication mistake in Dat Boi HD

Oppdatering: 9. des. 2017 @ 11.27

Version 1.15
-Resaved animations to fix the outdated ModelMover type error, preventing players to climb up ladders
-Saved Pose Transitions for Miko, BRS, WRS

Oppdatering: 8. des. 2017 @ 9.11

Version 1.1
-Removed Inverse Kinematics schemes from the VR models so people who definitely don't have the mod don't crash
-Removed Inverse Kinematics mod from requirements

Oppdatering: 6. des. 2017 @ 16.07

Version 1.05
-Resaved VR schemes because the Foot Adjustment Schemes from the IK mod got removed as they didn't do anything
-Disabled Mesh Collision for Wingless WRS

Oppdatering: 3. des. 2017 @ 23.03

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