Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Devo's BFE Player Model Port
Ergebnisse 11–20 von 20
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Update: 20. Feb. 2018 um 3:44

Version 1.45
-Updated Dynamic Bones scripts with new Angle limiter so hair won't clip too much

Update: 18. Feb. 2018 um 22:39

Version 1.42
-Fixed janky for loop solution I used with the help of Ryason

Update: 18. Feb. 2018 um 6:38

Version 1.4

-Major update, added Dynamic Bones
Thanks to Ryason we now have Dynamic bones, I went and added it to every long hair character and also added it to Sayaka's cape

Update: 23. Dez. 2017 um 15:24

Version 1.31
-Fixed tag name in BRS Christmas variations .nfo's, now it should be selectable without replacing the original model

Update: 19. Dez. 2017 um 20:51

Version 1.3
-Added Christmas Variation for Black Rock Shooter
-Fixed Blood Decals Texture Size being reset causing all 8 textures to appear at once
-Fixed Melee View in First Person by adding a View Mover Bone

Update: 15. Dez. 2017 um 13:51

Version 1.2
-Fixed New Blood Effects asking for the old "BatchedParticlesPlain" file
-Fixed an Animationset duplication mistake in Dat Boi HD

Update: 9. Dez. 2017 um 11:27

Version 1.15
-Resaved animations to fix the outdated ModelMover type error, preventing players to climb up ladders
-Saved Pose Transitions for Miko, BRS, WRS

Update: 8. Dez. 2017 um 9:11

Version 1.1
-Removed Inverse Kinematics schemes from the VR models so people who definitely don't have the mod don't crash
-Removed Inverse Kinematics mod from requirements

Update: 6. Dez. 2017 um 16:07

Version 1.05
-Resaved VR schemes because the Foot Adjustment Schemes from the IK mod got removed as they didn't do anything
-Disabled Mesh Collision for Wingless WRS

Update: 3. Dez. 2017 um 23:03

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