Divinity: Original Sin 2

Divinity: Original Sin 2

Chronicles of Divinity: Map Collection [GM Only]
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Update: 6 Dec, 2017 @ 12:36pm

Hotfix
  • Forest Shrine Fixed water being possible to walk underneath, and removed a story-object not relevant to GM usage.

Update: 5 Dec, 2017 @ 9:51am

Hotfix
  • Hall of Echoes - Sanctuary: Now visible!

Update: 5 Dec, 2017 @ 9:50am

X - Blank

Update: 5 Dec, 2017 @ 6:37am

4 New maps!

  • Lower Decks: The lower decks of the ship you can obtain in the main campaign.
  • Generic House Basement: A small general-use basement.
  • Hall of Echoes - Sanctuary: One of the first maps I ever did (!).
  • Forest Shrine: A small, lush and beautiful shrine deep in the forests.

Fixes

  • Ancient Forests not appearing: Map should now show in the map lists again.
  • Audio tweaks Fixed some audio in the pirate cave and cabin basement.

Update: 2 Dec, 2017 @ 1:43pm

Two New Maps!

  • A Pirate's Cave: A treasure-filled underground den.
  • Cabin Basement: A recently built cabin with an unfinished theme either for moving in or moving out.

Update: 1 Dec, 2017 @ 6:41pm

Hotfix

  • Ildheim Prison: Water pipe in the northern end will no longer crash the game if clicked. (Overlooked teleport from campaign)
  • Lush Cave: Improved lighting.

Update: 1 Dec, 2017 @ 5:40pm

  • Fixed a couple of pathing issues. Should be possible to walk everywhere now!
  • Fixed some objects being possible to walk through. Barrels should actually be hard now...
  • Ildheim Prison stairs no longer takes the user to ARX.

Update: 1 Dec, 2017 @ 10:38am

  • Fixed an AI grid issue in Ildheim Prisons. Central platform is now walkable.
  • Added some more interior and a gate to Ildheim Prisons.

Update: 30 Nov, 2017 @ 2:26pm

HOTFIX: Some audio looped twice.

Update: 30 Nov, 2017 @ 2:13pm

Audio should now be present in levels. Levels were quiet before.