Overgrowth

Overgrowth

Bloody Combat Reduced
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Update: 1 Feb, 2018 @ 4:48pm

1.51
-Fixed issue with spurts not working for alive characters

Update: 1 Feb, 2018 @ 2:09pm

1.5
-Blood splatter amount is now determined by how much damage is done
-Fixed sneak choke making characters bleed
-Neck spurts is now only triggered by slices near the neck when killed (testing)
-If a someone is in a dying animation attacking near the head area will trigger atrial spurt
-Possible fix when attacking characters in dying animation leading to game crash
-Minor edits to dying animations
-Decreased dying animation timer by 10% when killed by weapons
-Added small chance to use limp ragdolls when killed by weapons

Update: 23 Dec, 2017 @ 8:37am

1.42
-Uploaded missing blood texture

Update: 21 Dec, 2017 @ 9:44pm

Generic update

Update: 21 Dec, 2017 @ 9:26pm

1.41
-Reduced version: Reverted blood spot size to vanilla default
-Reduced version: Less blood amount for ground splatters
-Script updated for game version 1.1

Update: 19 Dec, 2017 @ 5:00pm

1.4
-Reduced version: Less blood amount on charters when hit with blunt damage
-Changed placement of head blood drips from blunt damage
-Fixed a animation caused by a weapon kill that was causing a rare crash when hitting dying characters. This also prevented downed characters from ending the dying state
-Added one dying animation
-Added chance to cause blood spurts from weapon kills (testing)

Update: 23 Nov, 2017 @ 11:30pm

-Increased distance on where on body for blood drip to appear on characters
-Bladed kills will now also use the new dying animations

Update: 22 Nov, 2017 @ 10:41am

Cut Throat near end glitch fixed. Should be last of the ragdoll bugs.

Update: 22 Nov, 2017 @ 3:19am

Minor fix to thrown and fall detection

Update: 22 Nov, 2017 @ 3:13am

Generic update