Overgrowth

Overgrowth

Bloody Combat
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Opdatering: 22. nov. 2017 kl. 3:19

Minor fix to thrown and fall detection

Opdatering: 22. nov. 2017 kl. 3:13

Generic update

Opdatering: 21. nov. 2017 kl. 15:53

1.24
Just like in the vanilla game, active ragdolls will go limp when hit with force or falling off a high cliff. This was broken in the mod because of the changed dying animation code. The mod's version increases the resistance so that high falls causes KO states but little force is require for normal attacks as the random chance from this mod still works.

Opdatering: 21. nov. 2017 kl. 13:31

1.23
Added check for thrown weapons on dead bodies

Opdatering: 21. nov. 2017 kl. 5:30

Generic update

Opdatering: 21. nov. 2017 kl. 0:42

1.22
Fixed various bugs when attacking dying targets due to conflicting ragdolls applied to a single character
-Fixed a CTD when hit
-Fixed ragdolls not killed when hit and corrected death timer
-Fixed ragdolls becoming alive again when hit

Opdatering: 20. nov. 2017 kl. 16:15

1.21
-Minor decrease to dying animation strength at end points

Opdatering: 20. nov. 2017 kl. 11:47

-Improved accuracy of animation death timer and is now set to 40-120 seconds
-Characters will now lose strength the longer they are down. This will scale with the initial death timer
-Fixed splatter size inconsistencies

Opdatering: 19. nov. 2017 kl. 15:19

1.1
-Slightly decreased chance of entering dying state from normal attacks
-Slightly decreased size of one blood spray decal and vanilla blood drop
-Fixed blood appearing with sneak choke

Opdatering: 18. nov. 2017 kl. 17:20

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