Arma 3
SigSound ArmA 3
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Update: 22 Jun, 2020 @ 10:55am

continued attempts at fixing the reflections drowning out all sounds.

trimmed the M14 interior shot

added new sounds for IED explosions

more tweaks here and there (aka i cant remember what i did again)

Update: 9 Jun, 2020 @ 5:52am

Update: 1 Jun, 2020 @ 6:03am

more tweaks to reduce audio drowning out

Update: 1 Jun, 2020 @ 2:40am

fixing the LOUD reflections

Update: 1 Jun, 2020 @ 12:47am

attempting to fix an issue I am experiencing of the audio 'dropping out' during firefights.

Update: 1 Jun, 2020 @ 12:45am

Update: 25 Apr, 2020 @ 1:22pm

Vast coding changes have been made, such as consolidating all weapon configs into a single pbo, neatening the mod structure to make further developments much easier.
Replaced bullet glass hits.
Tweaked Reflection volumes and distances.
Beefed up most closure type sounds.
Made new bulletflyby sounds.
Reworked the SD distant shots.

Probably a bunch of other things I fixed or made changes but forgot about.

More to come!

Please report any bugs you find in the comments

Update: 20 Aug, 2019 @ 1:40am

Update: 20 Aug, 2019 @ 1:33am

fixed a bunch of stuff that Contact had broke

replaced East forest walking footsteps

still tweaking everything to do with reflections

Update: 26 May, 2019 @ 5:32am

added icons for the mod and subsequent replacement mods

tweaked values for reflections, distant shots and explosions

known issue(s): done my best to change the sounds of clusterbomb explosions but cant for the life of me change the bloody things, so far anyway.