Arma 3
SigSound ArmA 3
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Update: 4 Nov, 2021 @ 6:14am

Update: 2 Nov, 2021 @ 12:52am

tweaked soundcurves and reverted previous values

Update: 31 Oct, 2021 @ 5:57pm

quick update that's paired with the update and release of the RHS split COMPATs

Includes more tweaks and bullet casings impacts for most weapons, still experimental but currently audible.

Update: 20 Sep, 2021 @ 7:34pm

Update: 19 Sep, 2021 @ 12:44am

various tweaks to overall volumes affecting reflections and firing sounds.
added the foundations for bulletcasing soundsets and soundshaders, still experimental.

further additions in progress

Update: 7 Sep, 2021 @ 10:38am

Full changelog availble on the patreon!
http://[b

Update: 20 Jul, 2021 @ 1:08am

Fixed Incorrect server keys error

Update: 2 Jun, 2021 @ 12:39am

A new set of Distant Punches for more weapons and explosions
New Reflections for explosions soundset that I’ve cobbled together out of the BIS sounds
Lots of tweaks and fixes
More mix balancing (ongoing)
Possibly missed a few things to mention

Update: 22 Mar, 2021 @ 8:29am

Tweaked Dist_SD shots volume
Tweaked footstep, gear and weapon foley volumes
Changed the AH-6 Dual M134 Miniguns sounds to a looped one
Added Debris footsteps to BLUFOR Characters, will do OPFOR and INDEP versions at some point

Update: 25 Feb, 2021 @ 11:24pm

tweaked a few values in the soundengine pbo

fixed the XM8 soundshader error