Overgrowth

Overgrowth

Pj's Versus Levels
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Update: 4 May, 2021 @ 8:05pm

1.8.1 Island level update and fix.

Update: 1 Dec, 2019 @ 6:23pm

-Improved Cave
-Improved Wall
-Improved 2 player version of Treetops
-Improved Garden
-Added Box
-Added Circle
-Added Training
-Fixed kill barriers on Iceberg
-Added better skyboxes to Iceberg and Ice Wreck
-Removed ambient wind grass sound on a lot of inappropriate levels
-Changed/fixed stuff on Ship and Ship 4 Player
-Messed with ambience on levels
-Improved lighting on some levels, (Shrine to Khyo, Wetlands)

Update: 28 Nov, 2019 @ 8:17pm

-Added Iceberg and Ice Wreck

Update: 28 Nov, 2019 @ 6:09pm

-Improved Alley
-Improved Arch
-Reduced noise on Battle at Red Shards
-Improved? Battle at Red Shards
-Completely changed Cabin
-Updated Falls picture
-Fixed crash on Ship

Update: 6 Jul, 2019 @ 2:14pm

Small bug fixes

-Added 'Bar'
-Added 'Ship'

Update: 4 Jul, 2019 @ 8:18am

Last minute changes and bug fixes

Update: 4 Jul, 2019 @ 7:40am

Made changes to nearly every level!

-Alley
Filled some holes visible on the map
Arch
-Added ambient noise and a hawk flying overhead
-Bathhouse
Made the level slightly brighter
Added couches and pillows to make it cozy
-Battle at Red Shards
Significantly reduced volume of ambient noise
-Battlefield
Fixed falling bug at start
Moved characters slightly to align better
-Bridge
Fixed bug where players could jump to other bridge
Added slightly more detail to outer map
-Bushes
Reduced ambient volume (Hopefully this makes it spookier)
Added trees to better distinguish between the playable area and killzones
Cabin
-Added a frame to the window and doorway
-Fixed some holes in the floor
-Added supports and beams, tried to make it look more realistic
-Various other changes
Camp
-Reduced background noise
-Small aesthetic backdrop changes
Cave
-Added a little bit of light. Hopefully not too much if you liked the darkness.
-Added a view of the outside since you can hear outside noises
-Fixed characters falling on round start
Cliff
-Added more smoothness and detail to the level
-Made the boat in the distance and actual.. boat instead of being a cutout. Doesn't look too different.
-Added vegetation.
Coast
-Added a ship
-Added eyepatches and a red 'X' to mark the spot
Crossroads
-Extended the play area
-Made the 'writing' on the sign white
Dam
-Actually made the level playable. I am so sorry to anyone that got frustrated.
Falls
-Added more smoothness to the environment
-Added vegetation and color
-Turned water volume way down
Farms
-Actually made the level playable for two people
Feast Hall
-Made it more indoorsy and fixed a few holes in the wall
-Added pizza
-Made the characters brighter to compensate for dark lighting
Field
-Made the play area far bigger
Garden
-Reduced level saturation by 2
-Added killbox
Hideout
-Added a ship in the distance
-Other small aesthetic changes to maximize believability of the level
Island
-Added sunglasses and a secret
-Added decals
Jail
-Added rubble and shadows
Jungle
-Made environment more detailed and smoother while keeping base gameplay
-Made the trees look more realistic
-Added a few bushes
-Fixed a few holes
Magma
-Fixed falling bug on start
-Lowered lava kill box
-Added more detail to the environment
Market
-Fixed falling bug
-Fixed the gigantic door
Meteor
-Fixed falling bug
-Added 4 player version
Mountainside
-Fixed falling bug
Patio
-Adjusted the lighting and saturation slightly
Pyramids
-Made Pyramids into an actual level
-Changed the level name to 'pyramid,' singular
-Made the characters Slayer themed :)
-Changed the thumbnail and loading screen
Sewers
-Added some faint moonlight
Sinkhole
-Added decals, a lot
-Added rubble and rocks for detail
-Removed falling bug (Just kidding)
Treetops
-Removed falling bug
-Made the white rabbit colorful
Trial
-Made the kill circle far more lenient, you can now run on the rocks practically
Wall
-Added wood bits
Wetlands
-Made the kill barriers way farther out

Update: 18 Jul, 2018 @ 5:15pm

Dam fix

Update: 14 Feb, 2018 @ 9:35am

Field

Wetlands

Update: 10 Feb, 2018 @ 6:46pm

Two new levels:

Sewers, play as rats underneath a city.

Trial, don't leave the circle.