Team Fortress 2

Team Fortress 2

Payload 2Fort CE (pl_2fort_ce_final)
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Update: 8 Oct, 2017 @ 5:45pm

At request, someone asked me to upload the map to the workshop. This map has not been updated for years and I don't necessarily plan on updating the map unless major bugs are found or of there is a need. This change note will include all previous changelogs for previous iterations of the map.

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10/08/2017 - Released as Final (pl_2fort_ce_final)
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- Uploaded to workshop almost 6 years later! :D

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6/29/2011 - Released as Final (pl_2fort_ce_final)
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- Added areaportals to sewers for optimization, gaining a significant boost in fps.
- Fixed the teams not appropriately switching on round end.
- Fixed a bug where capping the second to last point would result in a large increase in red's spawn time.
- Fixed a problem with spawn doors (for both blue and red) trapping players while exiting the spawn area.
- Fixed shadow/lighting issues with train tracks.
- Fixed the payload cart's alignment with the track to look more natural.
- Fixed an issue with players on both blu and red not spawning in the secondary spawn as often.
- Removed some unnecessary lighting in the map.
- Removed some crates from the bridge area (for less cover)
- Removed various static props and entities on the map that were not noticable and/or useful.
- Removed some overlays which were bugged or useless.
- Tweaked some items in the map to gain a slight fps boost.
- Tested bots and bot navigation on the map, which proved to be interesting.

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4/5/2011 - Released as Beta (pl_2fort_ce_beta3)
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- Fixed the scoring system to add points upon round win instead of for every point captured.
- Fixed an entity problem that was causing the map to default a server to an arena configuration.
- Fixed a few entity problems that were conflicting with the map.
- Removed most of the lighting in bridge area (except the bridge light itself).
- Removed a few static props from the map.
- Removed a few items that wouldn't show up on the map correctly.
- Tweaked preformance somewhat, gaining a bit more fps than previously.

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3/21/2011 - Released as Beta (pl_2fort_ce_beta2)
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- Added/fixed various textures on the map.
- Added walls to the building located on the roof of red base.
- Removed HDR rendering due to issues with performance.
- Removed various items/artifacts/textures that were causing issues with the map.
- Removed a glitch causing ctf sounds to play alongside payload sounds everytime the cart made it to a checkpoint.
- Removed multiple light objects from the map.
- Removed various props/artifacts from the blue base.
- Removed various holes in the map in which players could get into.
- Reduced map size significantly to 18mb (9mb on for fast download servers).
- Fixed issues with the cart getting people stuck in the wall when coming out of blu base.
- Fixed a large glitch that disabled textures in the map (present only in the pl_2fort_clanevil2 version of the map).
- Fixed some spawn points not working correctly.
- Fixed an issue with the explosion after the cart made it to the end.
- Fixed issues with the skybox.
- Fixed issues where people would get caught on player clips in certain places.
- Optimized preformance by using various mapping optimization techniques not found presently in previous versions of the map.

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7/17/2010 - Released as Alpha (pl_2fort_clanevil2)
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- Added Sniper tower (red base)
- Added a room above the train (blue base)
- Added Sniper window (blue base)
- Remodeled the bridge.
- Removed many of the invisible walls and hang ups on the map (blue and red base roofs specifically).
- Fixed the cart tracks to appropriately move the cart forward and backward without glitching/getting stuck.
- Fixed texture crashes/problems on the map.
- Fixed various building hit boxes so people couldn't shoot through them to hit other players (small house on red roof, specifically).
- Fixed some of the spawn door glitches.
- Re-rendered in HDR.
- Lifted most of the sky box for better demo/soldier jumps.
- Removed the "Cops" sound effects.