Counter-Strike 2

Counter-Strike 2

de_containment_newmid (WIP)
Viser 1–10 av 74 bidrag
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Oppdatering: 14. okt. 2018 @ 12.37

-Textured Mid Stairs
-Added Locker room
-Added more detail in courtyard
-Changed the lighting for mid

Oppdatering: 9. okt. 2018 @ 8.46

-Added more lighting fixes
-Updated textures in Mid

Oppdatering: 6. okt. 2018 @ 10.05

-Updated the Lighting
-Textured the tower in mid

Oppdatering: 5. okt. 2018 @ 7.22

-Added superior lighting around B
-Textured and added props around B site
-Fixed some bomb stuck areas

Oppdatering: 27. sep. 2018 @ 9.37

-Added more textures around CT to B
-Removed a bug that made the bombsites switch places
-Retextured office
-Added better bot navigation and placeholder callouts
-Added an AC unit on A to bounce nades off

Oppdatering: 23. sep. 2018 @ 12.00

Oppdatering: 11. sep. 2018 @ 12.04

-Stopped bug that prevented you playing the map

Oppdatering: 11. sep. 2018 @ 8.46

-Removed the area above A tunnel that CTs could stand on
-Added a missing wall in squeeky
-Removed the third entrance from workshop to A
-Chnaged the way Ts get to A long
-Changed the layout of Bsite and made the railings non-solid so nades and bullets do not bounce off
-Lowered the mid tower and added crates behind the door to stop CTs abusing the position
-Added more lighting in dark areas
-Widened metal detectors
-Removed the connector room
-Added a window in mid so nades can be thrown more easily
Added barbed wire across the outside roof to stop the birds
-Made the clipping around mid stairs make sense
-Removed an unnecessary door in T mid corridor
-Alarms are now non solid to stop CTs using unintended angles
-Clipped doorways to stop people getting ontop

Oppdatering: 9. sep. 2018 @ 6.36

-Possibly fixed the radar (again)

Oppdatering: 8. sep. 2018 @ 5.06

-Changed T and CT models