Arma 3
After Esseker (Ravage Mod) UPDATED 2020
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Update: 7 Jul, 2020 @ 2:25am

Quick update. Changed a few VA settings, hopefully things work now.

Update: 18 May, 2020 @ 9:22am

Added Vandeanson's Apocalypse (now a requirement but it's not a big mod). Removed the feral dog pack scripts as they were causing issues with NPCs.

Update: 2 Feb, 2020 @ 3:25pm

Quick update, reduced number of dog spawns and increased (hopefully) time between spawning.

Update: 13 Jan, 2020 @ 3:30am

A few additions: Added Jboy's feral dog pack script (link to his script in description), added in custom radio music to the safe zones, adjusted spawn rates of items and AI, fixed errors and overall prettied up the mission.

Update: 8 Jan, 2020 @ 12:27pm

Updated again. Fixed animations for NPCs around the map. Added map to starting player inventory, and changed clothes to something more suiting to the story.

Update: 8 Jan, 2020 @ 7:02am

Updated Ravage modules

Update: 3 Jun, 2018 @ 6:49am

Quick update to fix some story errors in an Intel item.

Update: 3 Jun, 2018 @ 6:18am

Added lots more wrecks, some more small unmarked locations to serve as environmental storytelling, Camp Spencer has neat new things added including a treasure hunt Intel Item that requires a map, and another new script created by ALIAS ;)

Update: 1 Jun, 2018 @ 11:17am

Updated Ravage modules, fixed sunken items in one of the buildings, added a new abandoned survival compound near the US/Humanitarian Aid Base, and populated some of the roads with car wrecks

Update: 16 Apr, 2018 @ 3:37am

Updated Ravage modules to latest version. If there's any trouble, let me know.