Sid Meier's Civilization VI

Sid Meier's Civilization VI

Azimuthal Map Script
Ergebnisse 1–10 von 12
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Update: 20. Mai 2020 um 1:00

Update: 20. Mai 2020 um 0:09

Update: 12. Mai 2019 um 4:13

Update: 10. Feb. 2018 um 20:13

Update: 10. Feb. 2018 um 20:05

Update: 9. Feb. 2018 um 3:02

Update: 9. Feb. 2018 um 2:05

Version 5

Updated for Rise and Fall
Added Reefs
Slightly increased bonus sea resource spawn

Update: 8. Dez. 2017 um 19:36

Update: 29. Okt. 2017 um 0:44

Version 3.0

Re-done terrain generation so there are terrain artifacts like odd horizontal land pieces; erroneous lakes etc.

Rivers will be much longer now and will not flow into tiny lakes before the ocean.

Other miscellaneous tweaks.

Update: 21. Okt. 2017 um 17:55

Version 2.1

Bugfix: Forces the Azimuthal script to use Firaxis's old AssignStartingPlots script from the Summer patch. Civs will no longer spawn in weird locations like the South Pole or too close to one another.