Invisible, Inc.

Invisible, Inc.

Worldgen Extended
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更新:2月21日 @ 9時57分
更新者:wodzu_93

V2.28:
* Shock Mines can now be bypassed by dragging a guard through their vision zone. Unlike laser fences, this does NOT disable the Shock Mine.
* Fixed that Shock Mine detonation could randomly spare a unit if more than one were sharing a tile.

更新:2023年11月21日 @ 8時22分
更新者:wodzu_93

V2.27:
* Fixed Null Drones not reactivating their Null Zone when reactivated with Drone Uplink Node.
* Fixed Shock Mines not hitting the agent if agent activated the mine at the very edge of their vision.

更新:2023年10月9日 @ 6時33分

V2.26:
* Improved Shock Mine detonation - now it will kill all units within it's range when triggered or destroyed. This also includes units being dragged.

更新:2023年8月22日 @ 2時54分

V2.25:
* Removed "hasHearing" trait from AI PWR Cores.

更新:2023年2月15日 @ 7時33分

V2.24:
* Vault layout 5 (two laser grids, 4 lockers, 3 item containers): Removed outer laser grid and switched the other one to be a guaranteed Infrared Wall Emitter.

更新:2022年12月17日 @ 14時43分

V2.23:
* Fixed crash on load if Function Library is not present. Mod will disable itself instead.

更新:2022年11月22日 @ 10時29分

V2.22:
* Added 2 more starting tiles to custom starting rooms - fixes a crash in Research Conduit mission if player has 4 agent team.

更新:2022年3月17日 @ 11時09分

V2.21:
* Reduced bonus firewalls on AI PWR Cores from +3 to +1.
* AI PWR Cores are no longer guaranteed to spawn a daemon on them.

更新:2022年1月8日 @ 11時04分

V2.20:
* OMNI Foundry will spawn only 1 AI PWR Core, regardless of difficulty
* OMNI Mainframe will spawn 1 AI PWR Core if difficulty 1-6, 2 cores otherwise.
* AI PWR Core firewalls changed from 6 minimum to relative +3 (if minimum firewalls in facility is 2, Core will have 5).
This will make them more reasonable to capture in most circumstances. Requires latest Sim Constructor version to work.

更新:2021年9月7日 @ 4時41分

V2.19:
* Fixed infinite loop when drones are rebooted by Drone Uplink Node while sharing a tile with another unit.