Sid Meier's Civilization VI

Sid Meier's Civilization VI

2x Natural Wonders! (More Natural Beauty)
7 sonuçtan 1 ile 7 arası gösteriliyor
Güncelleme: 16 Şub 2019 @ 13:06

Updated to remove the angry "incompatibility" flag. No other major changes

Güncelleme: 20 Oca 2018 @ 1:40

-Added compatibility with YNAMP

Güncelleme: 1 Oca 2018 @ 13:46

-Changed modid to old version. old saves work now.
-!!!NEW SAVES ARE BROKEN!!!, small manual in description

Güncelleme: 27 Ara 2017 @ 17:11

Update 12/27/17

- Rolled Back to previous bit of code
- Again seems to work on my machine, please advise if it is still preventing save loads/save ability

Güncelleme: 26 Ara 2017 @ 14:08

12/26/17 Update 2 for today

Last Update didn't take for some reason. Re-updating in the hopes that it takes this time.

Güncelleme: 26 Ara 2017 @ 13:08

Update 12/26/17

TL;DR
- Increased the NumNaturalWonders multiplier from x2 to x3
- Updated Mod Description with new expected Natural Wonders for given map sizes
- Decreased the MinDistanceNW from 4 to 2

Word Vomit:
In theory* these changes should do a couple things. First, the decrease in MinDistanceNW should allow for closer NW placement (and closer Civilization Starts) to other Natural Wonders. One potential theory as to why the expected number of wonders were not placing is that the game was evaluating for NW placement and finding not enough tiles far enough from Civ Starts and other NW. Additionally, by increasing the NumNaturalWonders multiplier I have increased the expected Natural Wonders per map size to allow for all 17 base game NW to be placed on one Huge map (21 slots) or one Large map (18 slots). Each of those map sizes also has at least one spare slot for mod added NWs.

*based on my testing this morning the new code seems to be working, but if it is NOT please let me know HOW you tested it and in what way the mod is not working as it should.

Güncelleme: 16 Eyl 2017 @ 20:50

v1.0 - First Launch of Mod