XCOM 2
[WotC] I'm the Commander here
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Uppdatering: 7 okt, 2017 @ 6:18

bugfix for herosoldiers

Uppdatering: 7 okt, 2017 @ 5:43

added another securitycheck for classes without TC abilities

Uppdatering: 7 okt, 2017 @ 2:53

- fixed Psi-Ops loosing 2 abilities if xNormalizeAbilities was enabeld
- see mod-page on how to get those abilities back

Uppdatering: 7 okt, 2017 @ 0:07

fixed changelog button location

Uppdatering: 6 okt, 2017 @ 13:38

- The additonal abilities for herosoldiers got moved to a seperate mod, check the mod-page for the link
- Added a new interface for the extension-mod to enable / disable abilities for crossclassing
- xNormalizeAbilities default state in the config has been changed to false
- xNormalizeAbilities also removes abilties if your herosoldiers surpasses 'XComHeadquarters_NumAWCAbilities'
- Don't forget to make the changes to your config again

Uppdatering: 3 okt, 2017 @ 12:24

I've shifted around alot of code to make debugging and improving this mod in the future way easier and faster for me.

Therefor if you previously made changes to the config-file you most likey have to redo them, i tried to comment each setting as much as possible.

Furthermore xFillUpMissedAbilities is now called xNormalizeAbilities and will still fill up all your soldiers abilityslots to XComHeadquarters_NumAWCAbilities specified in XComGameData.ini (included in this mod). BUT it also removes a number of random abilities by the margin it exceeds XComHeadquarters_NumAWCAbilities, meaning if you have a herosoldiers with 5 or 6 x-com abilities it will be tuned down to XComHeadquarters_NumAWCAbilities (default is 4). So some players may expierence a loss of abilities.

Your soldiers get normalized everytime you load your savegame and herosoldiers gets normalized on recruiting. Classmods which utilize 4 trees will most likey only get updated between loading savegames if the the author of the classmod does not call the recruited alert as herosoldiers do. So you might get a class with more abilities but will lose them during loading a save.

The additional abilities I've added for herosoldiers of course stay and feel free to add more in the config to your likings.

I have tested the new functions extensivly but there is always the possibility that I overlooked something. If that is the case plz post a comment and be as detailed as possible in what happend.

Uppdatering: 3 okt, 2017 @ 5:44

Uppdatering: 3 okt, 2017 @ 5:44

Uppdatering: 30 sep, 2017 @ 11:55

Added and removed the following abilities for herosoldiers:

<<Templars>>
- Phantom, added
- Fan Fire, added
- Conceal, added
- Blastpadding, added
- Fortress, removed
- Implacable, removed

<<Reapers>>
- Serial, added
- Death from Abvoe, added
- Run and Gun, added
- Ever Vigilant, added
- Killzone, removed

<<Skirmishers>>
- Shadowstrike, added
- Rapture, added
- Demoliton, added
- Suppresion, added
- Volatile Mix, removed

Uppdatering: 30 sep, 2017 @ 2:18