XCOM 2
[WotC] The MOCX Initiative
156件中 131-140 を表示
< 1 ... 12  13  14  15  16 >
更新: 2017年9月24日 @ 21時35分

Capture check should now properly exclude certain classes. (Currently just the Reclaimed and Psi Agent)

更新: 2017年9月24日 @ 19時21分

Cheat to force MOCX on missions now works as intended.

(I am very smrt and let the cheat be affected by Dark XCOM HQ status: it now works even if it's disabled)

更新: 2017年9月24日 @ 18時22分

Reclaimed should now grapple offensively if possible.

Added capture feature for MOCX units if using Maluco's Extract Corpses mod: classes don't transfer over because I'm not about to go insane trying to ensure compatibility with class overhauls, but ranks should scale properly depending on the MOCX unit's own rank.

Chance to successfully capture scales with experience.

更新: 2017年9月24日 @ 6時15分

Fixed missing localization.

Covert Actions should now 100% obey the rules set for them.

更新: 2017年9月23日 @ 16時53分

Mod now obeys usage of UseEntireAppearance again.

Fixed incorrect formatting of Reclaimed customization in XComDarkCustomization.ini

更新: 2017年9月23日 @ 10時20分

Added helmet to default appearance for the Reclaimed.

Reclaimed now get two abilities per level up.

Posters are now made out of every surviving MOCX soldier after an encounter.

Reclaimed and Psi Agents should now be able to evac when necessary.

Fixed issue where MOCX could spawn on missions with a Ruler active.

更新: 2017年9月22日 @ 18時40分

Fixed issue with how MOCX soldier appearances were applied: it should now obey the priority of appearances (Class based then armour based then general)

MOCX Soldiers in propaganda posters should now use their combat appearances

更新: 2017年9月22日 @ 8時31分

Covert Actions should no longer respawn after completing them.

更新: 2017年9月20日 @ 7時55分

Moved Gremlin Death Check to an Event Listener Template. This should avoid any issues with trying to use abilities on cosmetic units.

更新: 2017年9月19日 @ 20時57分

Custom gremlins are now actually visible.