Age of Empires II (2013)

Age of Empires II (2013)

Fast Villager Defense 2017
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Pembaruan: 1 Okt 2017 @ 1:07pm

Patch Notes:
Added a bunch of special civ Castle Age/Imperial Age researches
Booting someone now displays on a separate message line as the Death message so both can show up at once

Pembaruan: 27 Sep 2017 @ 2:34pm

Patch Notes: Kill counter archers at the bottom of the map are now invincible, have no range, and minimum movement speed

Pembaruan: 27 Sep 2017 @ 1:38pm

Patch Notes: Fixed a bug causing Player 1 units to display incorrect names in the beginning of the game

Pembaruan: 27 Sep 2017 @ 1:03pm

Patch Notes:
Added back the kill counter at the bottom of the map, so there is a kill counter on both the villagers and at the bottom of the map for another reference

More work to fix the Hunter spawn

Other QoL fixes

Pembaruan: 26 Sep 2017 @ 1:25pm

Patch Notes:
Fixed task trigger making hunter units move to the wrong location
Added tons of new task triggers to help move hunter units off spawn points (hopefully)

Pembaruan: 26 Sep 2017 @ 12:48pm

Patch Notes:
Villagers kill counter now correctly displays 200+ kills after passing 200 kills
Added additional trigger to help spawn hunter units

Pembaruan: 26 Sep 2017 @ 12:11pm

Patch Notes: Fixed a bug causing kill counters not to show on villagers

Pembaruan: 26 Sep 2017 @ 10:54am

Patch Notes:
Survivors now have kill counters attached to their villager, as opposed to having a separate kill counter located at the bottom of the map. Note: the kill counter still counts every 10 kill

Survivors units now die in a larger area around the hunter spawn points. This should prevent from survivors spawn killing early hunter units

Small map changes

The file size is now a bit smaller! yay!

Pembaruan: 24 Sep 2017 @ 8:59pm

Patch Notes:
Updated the Death mode relic to display hunter units gain 5 HP per 30 seconds, instead of 10 HP per 30 seconds
Small fix to objectives

Pembaruan: 24 Sep 2017 @ 7:39pm

Patch Notes:
Fixed a bug causing Hunter units to be deleted when exploring certain areas of the map
Death mode now provides 5 HP to hunter units every 30 seconds, instead of 10 Hp every 30 seconds
Death mode Boss units now have 10,000 AP instead of 3,000 (This will allow them to 1 shot Chinese/Byzantine buildings)
Small map visual update