Garry's Mod

Garry's Mod

Hostile Takeover (House in the Woods)
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Update: 22 Oct, 2017 @ 2:58am

-fixed texture problem on nocss shed

Update: 22 Oct, 2017 @ 2:23am

This update is only for gm_hostiletakeover_nocss
-updated the map with all the latest additions
-updated navmesh

Update: 15 Oct, 2017 @ 11:18am

-made a file cabinet in the attic closet (so that you have something to stand on if someone destroys the other shelf)

Update: 14 Oct, 2017 @ 6:56pm

-doorbell on front door (walk into it to ring it)
-deadbolt locks on front, back, and side door (walk into the wall slightly to the side of them, i couldn't have it too close to the door or else you'd lock it just walking through)
-made shelf in attic closet not move and small shelves not move

Update: 2 Oct, 2017 @ 7:12pm

This update is only for gm_hostiletakeover
-added security lockdown mode for windows and doors and chimney (press e at the security pad in living room, theres 10 second wait between off and on)
-added security shutoff breaker in attic (hit e on breaker to shutoff security lockdown, hit again to turn back on, red light means its off)
-added main power switch house/shed (hit e on breaker to disable all lights and garage door, hit again to power back on, lights will have to be switched back on afterward)
-added power wires from garage to power shed
-added light in shed (hit e on light)
-added sound to shed breaker to show its powered on
-added 100 hp lock on doors to power shed
-upped damage on attic vents slightly
-changed street lights
-added newer nav mesh

Update: 30 Sep, 2017 @ 6:50pm

-fixed small error with textures on alternate map version

Update: 30 Sep, 2017 @ 5:19pm

-made a version of the map that doesn't require Counterstrike Source (gm_hostiletakeover_nocss)
-made a nav mesh for the new version
{I may combine the better aspects from both of these into one map so it won't complicate updating them both}

Update: 23 Sep, 2017 @ 3:48pm

-made the windows break by physics

Update: 23 Sep, 2017 @ 8:38am

the main house is still the same but everything else is new.

-made the house on a hill
-added different tree types
-made turns on the road not as sharp
-3d skybox
-added navmesh (i'll edit it to work better soon)
-changed some models in the house
-various small edits to the walls in the house

Update: 13 Sep, 2017 @ 3:50pm

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