Stellaris

Stellaris

Gigastructural Engineering & More (4.1)
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更新:2021 年 12 月 25 日 @ 上午 5:43

Gigastructural Engineering & More Version 3.19 Hotfix 1:

• I forgor to change the version number 💀

更新:2021 年 12 月 25 日 @ 上午 5:38

Gigastructural Engineering & More Version 3.19: "I can't think of a clever version name"

BREAKS THE EHOF IN OLD SAVES, GO HERE TO CONTINUE OLD SAVES WITH THE EHOF!

• EHOF changes/semi-rework! By Omniscient
• Rewrote a few lines of the Hieroglyphics Special project
• Added "Arcane Rift Manipulator", a creator relic which is the core of the EHOF, necessary to perfom its functions and gets rewarded after the completition of a special project, which in turn gets unlocked after the completition of the Hierogplyphics project.
• Added multiple new technologies, related to abstract physics(they are extensions of the normal base physics techs), and removed some older techs that did not fit anymore.
• Some of these techs are mandatory for the EHOF(have been marked in description as EHOF mandatory), some are just optional and unlock new buildings and other features.
• 12 new buildings, which are mostly extensions of vanilla buildings and are based on abstract physics.
• Renamed inactive Primordial Pillars to"Mysterious Stones", has no effect and is just flavor. Active ones are still called Primordial Pillars.
• Added a Discovery pop up, when the player encounters a Mysterious stone or a Primordial Pillar for the first time.
• EHOF upkeep and costs have been rebalanced, negative mass takes the role of dark matter, with the EHOF Omega/Ultima now needing negative mass to function.
• "Quasi negative Mass" has been renamed to "Negative Mass".
• Negative mass is now extremely rare, with only a few deposits in the cohesive systems
• To balance this, two new buildings which can generate negative mass have been added, but they are quite expensive.
• Urmazin relics costs have been reduced by 10 times.
• Fixed a Locust typo.

更新:2021 年 12 月 22 日 @ 上午 10:52

Gigastructural Engineering & More Version 3.18.3 Hotfix 3:

• Away on an Island origin changes (By Laneer):
• Start with your preferred planet class instead of a lifeless world.
• Neighbouring Black Hole now spawns a ruined Alpha EHOF for a much lower price.
• Unlocks EHOF very quickly.

更新:2021 年 12 月 21 日 @ 下午 12:34

Gigastructural Engineering & More Version 3.18.3 Hotfix 2:

• Fixed Blokk-Skout behavior again (Thanks Laneer)

更新:2021 年 12 月 19 日 @ 上午 11:10

Gigastructural Engineering & More Version 3.18.3 Hotfix 1:

• Blokkat-Vester now deletes the entire galaxy at 95% harvested so they don't have to go pick up random systems everywhere.
• Added a fallback script to kill and respawn the Vester if it gets stuck.
• PLEASE
• STOP
• GETTING
• STUCK
• YOU
• GEOMETRICAL
• IDIOTS

更新:2021 年 12 月 19 日 @ 上午 12:32

更新:2021 年 12 月 19 日 @ 上午 12:31

Gigastructural Engineering & More Version 3.18.3:

• Added Cohesive Cluster origin (By Laneer)
• Tweaked some Aeternum modifiers to be more consistent and less glitchy (Thanks Laneer)
• Updated Stellar Particle Accelerator model (Thanks Garyx)

更新:2021 年 12 月 15 日 @ 上午 9:01

Gigastructural Engineering & More Version 3.18.2 Hotfix 17:

• Fixed Blokkat-Skout fleet AI, should be a lot less weird.
• The AI will now restrict primitive Flusion's system when the Kaiser is set to guaranteed, should make them less likely to murder him by accident.
• Reduced how many space submarines the Kaiser makes.

更新:2021 年 12 月 13 日 @ 下午 11:22

Gigastructural Engineering & More Version 3.18.2 Hotfix 16:

• Fixed Breach Paluushia project not consuming energy.
• Fixed incorrect capitalization in a Blokkat event.
• Blokkat capture price is now always 100k EC.
• Added a "go-to" button to Blokkat Capture Nexus build notification.
• Fixed incorrect tooltip in Blokkat Breach event.

更新:2021 年 12 月 13 日 @ 上午 2:26

Gigastructural Engineering & More Version 3.18.2 Hotfix 15:

• Added some fallbacks to hopefully avoid the "Aeternum awakens instantly" issue.