Stellaris
Gigastructural Engineering & More (4.1)
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Actualizare: 25 febr. 2022 @ 8:54

Gigastructural Engineering & More Version 3.21 Hotfix 6:

• EHOF and Away on an Island origin temporarily disabled while fixes are being applied.
• Fixed an issue with Flusionian resistance variables.

Actualizare: 25 febr. 2022 @ 3:55

Gigastructural Engineering & More Version 3.21 Hotfix 5:

• Fixed "Anti-Katzen Propaganda" combat ability not giving Flusionian Willigness.
• Fixed a tradition only giving influence cost reduction to megas, now also gives unity cost reduction.
• Changed the Kaiser encounter event so he doesn't teleport around anymore like some anime protag but instead just has an energy shield.
• Fixed incoherent lore in the Kaiser digsite.

Actualizare: 24 febr. 2022 @ 3:25

Gigastructural Engineering & More Version 3.21 Hotfix 4:

• Fixed missing EHOF locale. Where did it go? Spooky.
• Fixed Flusion resistance map not getting the new lake when Flusion turns into the Flusio-Arcology.

Actualizare: 23 febr. 2022 @ 6:32

Actualizare: 23 febr. 2022 @ 5:05

Gigastructural Engineering & More Version 3.21 Hotfix 2:

• Fixed FE megas locale being gone for some reason?????????

Actualizare: 23 febr. 2022 @ 4:46

Actualizare: 23 febr. 2022 @ 4:39

Gigastructural Engineering & More Version 3.21 Hotfix 1:

• Fixed the mod not loading for some reason?????????

Actualizare: 23 febr. 2022 @ 4:01

Actualizare: 23 febr. 2022 @ 3:27

Gigastructural Engineering & More Version 3.21: "Kaiserbox Theory"

(BREAKS SAVES! GO HERE TO CONTINUE OLD SAVES)

3.3 Compatibility:
• Updated jobs and districts for 3.3
• Admin cap replaced with unity according to vanilla.
• Most culture worker jobs replaced with entertainers or bureaucrats.
• Left the orbital elysium ones as unique, like the culture of ministry.
• Fixed swaps on those jobs for megacorps/spirituralists/death cult etc.
• Added ecclestiastical nodes to PCCs for spiritualists to replace bureaucrats. Yes this is as stupid as it sounds.
• Added Unity costs to megas.
• Changed tech weights to use the new system.
• Blokkat Inquietude Edicts now have a resource upkeep and an influence cost.

Kaiser & Katzenartig Imperium Rework:
• The Kaiser now has an economy.
• Alloys, minerals, CG and rare resources are turned into "Kaiser Resources", used by warforges to produce ships.
• Research is turned into Katzen Research that slowly grants increasing buffs to the Kaiser.
• The Kaiser now specializes his planets, added several new buildings for that.
• Added Siegfried Worlds for the Kaiser, miniature versions of Maginot Worlds.
• They detonate when captured.
• The Kaiser's terraforming megas now colonize the planet when terraforming is complete.
• Slowed down the rate at which the Kaiser makes outposts.
• Slowed down the rate at which the Kaiser colonizes new planet.
• Reduced how many submarines the Kaiser makes.
• Flusion is now turned into a "Flusio-Arcology" when it hits 90 pops, with new unique districts.
• A lot more pops are now resettled to Flusion and smaller planets are outright emptied.
• The Flusio-Arcology will get some blockers to represent the damage inflicted during its capture once it falls.
• Added several "Operations" that can be done from the partisan/Solakian screen.
• They can give different rewards or cripple the Imperium even more.
• Added an Operation to storm the Pyramid which starts an uprising on Flusion.
• The uprising spawns armies under your control representing Flusionian rebels.
• Added 4 combat abilities that can be used during this uprising to shift it in your favor.
• If the uprising wins, you get to confront the Kaiser in the pyramid.
• There is then a % chance (based on your ethos and civics) that the Flusionians give Flusion to you.
• Cracking Flusion now makes Dofus PISSED.
• The splinter states will get a decrease in opinion too. Additionally, some may band against you.
• Added a script to merge some of the Kaiser's fleets so he has less.
• Added a difficulty setting to make the Kaiser easier.
• Fixed an issue where Kaiser-related modifiers wouldn't go away if the Kaiser is defeated while he only had Flusion.
• Removed the Jump Drive blockers on all Katzen colonies (only Siegfried Worlds have them now)
• Reduced the overall quantity of pops the Kaiser makes.

Maginot World changes: (By Aerolfos)
• Added new sections to the maginot defence platform unlocked with the buff technologies available after planetcraft and systemcraft.
• Changed buffs from techs to be flat hull/armour/shields.
• Platform now has 5 775 000 base hull in endgame, before % upgrades from planet.
• New unique strikecraft which are more powerful than base ones (better cleanup of small fleets)
• New reactors to go with sections and give enough power.
• Blokkittens skout fleet lost to endgame unupgraded maginot rather than crush it mercilessly.
• Added some extra ai weights to where they'll build maginots, not that they're likely to do so.
• Added increased upkeep to the new sections:
• Planetcraft upgrade is in total 125 energy and 50 alloys monthly extra.
• Fully upgrading will cost you 1250 energy and 500 alloys each month.
• Base platform does not have extra upkeep, but the ship size has always cost 250 energy and 50 alloys monthly.
• Removed maginot game rule file, added rule to main file.
• Fixed subspace disruption not being removed when associated modifier is.
• Added Maginot ringworlds, built in the same way as normal Maginots but on a ringworld section.
• 5x denser districts for only 2x upkeep (except SRs which is 3x).
• otherwise work the same way and have the same decisions and defences.
• Yes, it works on the bigger ringworlds.

Attack Moon changes:
• Added new diverse sections to Attack Moons.
• Added specialized computers for moons.
• Added Lunar Artillery and the Lunar SPG Bow.
• Each of these is unlocked by a specific tech.

Miscellaneous changes:
• Fixed some tpyos.
• Added the "has_gigastructural_constructs" scripted_trigger for Unknwn.

Actualizare: 9 febr. 2022 @ 9:24

Gigastructural Engineering & More Version 3.20.2 Hotfix 2:

• fixed stupid typo in blokkat event