Stellaris
Gigastructural Engineering & More (4.1)
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Actualización: 24 MAR 2020 a las 2:31 a. m.

2.0.2 Hotfix 1:

Fixed maintenance jobs on nexus ringworld districts.

Actualización: 22 MAR 2020 a las 3:05 a. m.

Version 2.0.2:

Hopefully fixed void dweller habitability and the abandoned terraforming triggering on virtual worlds.

Actualización: 21 MAR 2020 a las 2:49 p. m.

Actualización: 21 MAR 2020 a las 9:16 a. m.

Actualización: 21 MAR 2020 a las 9:06 a. m.

Version 2.0.1:

Minor fixes regarding localisation and the Square.

Actualización: 18 MAR 2020 a las 6:25 a. m.

Actualización: 18 MAR 2020 a las 3:04 a. m.

VERSION 2.0: "Be there or be square!"
(I have decided to actually count the versions for once)

Hyperstructural Assembly Yard and Equatorial Shipyard now use the same mechanic as the Mega-Shipyard to build ships. It will make your dreams of swarming the galaxy with naked corvettes even easier to achieve now!

The Yggdrasil Orchid no longer consists of a bunch of ringworlds strapped together with flex tape, but has an actual model now (Thanks Kreitani!)

Reduced the error log from two thousand errors to 10! (Also thanks Kreitani!)

The Behemoth Planetcraft is now 乇乂丅尺卂丅卄工匚匚 (But not as much as Thauma's OC!)

Planetary Computing Complexes are slightly more useful and can buff admin cap too.

The Square:tm: is back and is now actually a square instead of, I don't know, a weird rounded squaroid? Featuring Garyx from the ASpec Funhouse! (Thanks Kreitani)

After only 1.5 years of being gone, the Virtual Worlds finally return! Hopefully the next update won't break them again.

The Birch World now costs like a million alloys, literally.

Various fixes, the mod should run much better!

Actualización: 17 MAR 2020 a las 12:25 p. m.

Fixed issue with the resource bar

Actualización: 17 MAR 2020 a las 10:30 a. m.

Actualización: 17 MAR 2020 a las 8:07 a. m.