Sid Meier's Civilization VI

Sid Meier's Civilization VI

Team Start Locations
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Uppdatering: 29 apr, 2019 @ 17:50

Updated for Gathering Storm.

Uppdatering: 12 feb, 2018 @ 17:05

Updated for Rise and Fall patch.

Uppdatering: 15 okt, 2017 @ 14:22

This update improves the mod to:

- handle multiple teams and larger teams more successfully

- take national start biases into account when placing team members

- diminish the incidence of team members being separated by ocean tiles (although teams will occasionally still get a start on land masses separated by ocean)

- make the coastal start bias ignore lakes, so that you end up with a sea or ocean coast instead of a 1-tile lake when playing as civilizations that have a coastal bias (i.e. England)

Uppdatering: 26 aug, 2017 @ 22:29