Tabletop Simulator

Tabletop Simulator

Kingdom Death: Monster 1.5 (KDM) - Prattski Scripted Edition
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Uppdatering: 28 aug, 2017 @ 21:49

- Updated the character sheets to include Eskander's latest updates which improves the saving on it and may prevent some lag issues

- The character sheets have a back (useless info really..) that had buttons on it that allowed you to edit different sections. These were clickable on the front side, and caused some confusion and annoyance. I removed the buttons from the back so this wouldn't happen anymore

- Due to recent changes with TTS collisions, the character sheet stats being updated from tokens hasn't been working right. When a fresh game loads up, if the character sheets are there, the functionality that updates the character sheet from tokens and armor cards wasn't working. I removed the character sheets from the game's initial load. So for a new game, you will have to just pull out 4 new character sheets and place them in the 4 spots. I added a notecard to explain this

- On the hunt roller, severe injury roller, character rollers, and hit location roller, there are buttons that display information but do nothing. Those buttons were returning an error when clicked. These are all now fixed

Uppdatering: 28 aug, 2017 @ 13:39

- Updated the existing notecards, and added quite a few more to help explain the different features of the table and how they work

Uppdatering: 27 aug, 2017 @ 20:33

- Changed out the settlement location sheet for Eskander's new version which includes the use of the new TTS functionality to edit fields much more easily now

- Changed the models on the token stacks so that it is now just 1 token high (looks much better)

- Made some text design edits to the armor numbers on the sheet above the armor grid and +/- buttons - now more centered and clean looking

- Moved the open game box behind the table out of sight. No need to have it on the table right above the hunt board if the only time it's ever used is at the beginning of the game if you are going to use expansions

Uppdatering: 27 aug, 2017 @ 15:05

- Fixed a z height issue that was causing the dice rollers to flicker. Also fixed some coloration issue due to a setting on the object so that it's now a flat black no mater what angle you look at it.

Uppdatering: 27 aug, 2017 @ 14:24

- Updated the settlement location card area: Removed the squares where the gear cards would sit (no longer needed with the gear card display). And took out the resource bags

- Added a big grid for keeping settlement storage nice and visible. The original table just had resource bags, but we really didn't like having to search the bags every time you wanted to see exactly what you had. So I added 32 card slots to keep your inventory nice and visible, and have plenty of room for storing gear and other stuff.

Uppdatering: 27 aug, 2017 @ 9:07

- Just updated the main mod image

Uppdatering: 27 aug, 2017 @ 8:45

A lot of cosmetic changes in this one. The highlights:

- Updated player item colors (survivor inventory, character model, turn token, dice rollers/dice)
- Cleaned up and reorganized lower table section
- Moved the rulebook bag to the back of the table so it's out of sight
- Added notecards explaining the items behind the table, and explaining the gear card display
- Modified the hunt/severe injury roller buttons so you couldn't see the black token under the button
- Added a "Clear Gear" button hidden on the right side of the table under the lip of the board to clear the display if needed (it's really not needed, but just in case, this makes it easy)
- Added some card slots underneath the settlement location board to store settlement inventory. We will be removing those bags for a more visible system - this is just a start to experiment with it

Uppdatering: 24 aug, 2017 @ 7:19

* Completely overhauled the gear display functionality. It no longer requires users to mess with the gear bags. It's all managed via buttons now, with full flexibility over what's displayed.

Uppdatering: 24 aug, 2017 @ 0:10

Uppdatering: 23 aug, 2017 @ 21:22