RimWorld
Rim of Madness - Werewolves
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Actualización: 16 DIC 2017 a las 2:46

12/16/17 Update
-Werewolves can now keep most bionics when they reach level 5 in any werewolf form.
-Werewolves will no longer go through double/triple transformations during multiple full moons.
-Vampire Werewolves no longer lose their fangs, but regain them after reverting back to humanoid form.
-Added more debug commands to the debug menu (Regenerate moons, give lycanthropy, remove lycanthropy)
-Cleaned up log messages.

Actualización: 26 NOV 2017 a las 7:18

11/26/17
-Update to coincide with JecsTools.dll changing to 0JecsTools.dll

Actualización: 25 NOV 2017 a las 7:34

11/25/17
-Fixed right click latency issue on items.
-Updated to coincide with JecsTools latest update.

Actualización: 23 NOV 2017 a las 5:18

Quick fix for latest JecTools.

Actualización: 22 NOV 2017 a las 7:43

B18 Initial Update

Actualización: 19 OCT 2017 a las 9:35

1.17.0.7
Fixed blood loss issue.
Fixed various apparel drop related issues.
Updated a lot of code to reflect new ability user code from JecsTools.

Actualización: 20 SEP 2017 a las 6:52

9/20/17
v1.17.0.6
- Added XML settings for each Werewolf's rage durations
- Added Korean translation by totobrother.

Actualización: 20 SEP 2017 a las 6:48

Update in progress

Actualización: 2 SEP 2017 a las 10:33

Versioning Fix

Actualización: 2 SEP 2017 a las 10:29

9/3/17
v1.17.0.5
Simple Sidearms Patch

Werewolves, when using the Simple Sidearms patch, will drop their apparel and equipment to avoid causing errors when using Simple Sidearms. Users without Simple Sidearms will notice no changes.

TODO:
Add ability to eat hearts to extend rage.
Add ability to treat bionics with slits to allow for flexibility during transformations.