RimWorld
Rim of Madness - Werewolves
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Обновление: 16 дек. 2017 в 2:46

12/16/17 Update
-Werewolves can now keep most bionics when they reach level 5 in any werewolf form.
-Werewolves will no longer go through double/triple transformations during multiple full moons.
-Vampire Werewolves no longer lose their fangs, but regain them after reverting back to humanoid form.
-Added more debug commands to the debug menu (Regenerate moons, give lycanthropy, remove lycanthropy)
-Cleaned up log messages.

Обновление: 26 ноем. 2017 в 7:18

11/26/17
-Update to coincide with JecsTools.dll changing to 0JecsTools.dll

Обновление: 25 ноем. 2017 в 7:34

11/25/17
-Fixed right click latency issue on items.
-Updated to coincide with JecsTools latest update.

Обновление: 23 ноем. 2017 в 5:18

Quick fix for latest JecTools.

Обновление: 22 ноем. 2017 в 7:43

B18 Initial Update

Обновление: 19 окт. 2017 в 9:35

1.17.0.7
Fixed blood loss issue.
Fixed various apparel drop related issues.
Updated a lot of code to reflect new ability user code from JecsTools.

Обновление: 20 септ. 2017 в 6:52

9/20/17
v1.17.0.6
- Added XML settings for each Werewolf's rage durations
- Added Korean translation by totobrother.

Обновление: 20 септ. 2017 в 6:48

Update in progress

Обновление: 2 септ. 2017 в 10:33

Versioning Fix

Обновление: 2 септ. 2017 в 10:29

9/3/17
v1.17.0.5
Simple Sidearms Patch

Werewolves, when using the Simple Sidearms patch, will drop their apparel and equipment to avoid causing errors when using Simple Sidearms. Users without Simple Sidearms will notice no changes.

TODO:
Add ability to eat hearts to extend rage.
Add ability to treat bionics with slits to allow for flexibility during transformations.