The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Jonte's Better Containers
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Update: 12 Apr, 2013 @ 3:00am

Added suport for Windjo's Retreat

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=131908862

Update: 9 Apr, 2013 @ 3:48am

Added support for Dragonborn ingredients
Added support for Real Wildlife ingredients
Added a new category "Building Materials" for Hearthfire users
Added Hearthfire houses to list of valid locations for the script - extra support for Hearthfire will follow soon

Update: 1 Jan, 2013 @ 6:05pm

Added support for Dawnguard alchemy ingredients

Update: 14 Sep, 2012 @ 8:57am

Added script to a very rarely used barrel and removed script location restrictions on this barrel. This means the barrel can be added to custom houses (added for CoronaKing).

Update: 19 May, 2012 @ 2:19pm

No reported problems so moving out of beta. Removed debug messages from script.

Update: 14 May, 2012 @ 9:30am

Beta - Corrected the version number in the debug messages and made the mod public (although I still managed to pick up over 30 subscribers even when it was only visible to friends...go figure) . Removed the "Put All" button for furniture outside of player homes as players found it a bit weird.

Update: 14 May, 2012 @ 9:15am

Beta - I've given up trying to determine whether the current cell is owned by the player programatically as checking the factionOwner of the cell is proving to be too unreliable. Thanks for trying to help Zombait - unfortunately the player.IsInMyOwnedCell property isn't available in Papyrus (I have no idea why).
Instead I've decided to use a hardcoded list of the five player houses instead. Unfortunately, this means that this mod will not work in custom player homes (but it won't do any harm either)

Update: 23 Feb, 2012 @ 9:39am

Beta - Seems there is a problem if you add items to a piece of furniture in a location owned by someone else - ownership of the items transfers to them. Added some experimental code to try to determine if we are in a player owned location

Update: 14 Feb, 2012 @ 2:10am

Beta - Added script to base items to allow use on furniture throughout the game

Update: 13 Feb, 2012 @ 2:07pm

Beta - Added script to a couple of containers in breezehome to test the concept