Tabletop Simulator

Tabletop Simulator

Unknown Expansion Testing
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Update: 2 Dec, 2020 @ 2:19pm

Update: 22 Oct, 2020 @ 11:25am

Update: 15 Sep, 2018 @ 8:39am

Updated Quick Reference enemies
Updated Devouring Beast and Ravager missions
Updated Loader item and tile
Updated Survivalist, Trapper, and Builder survivors
Added preparations for Darkness mechanic (to be added next update)

Update: 2 Jul, 2018 @ 7:48am

Added setup for missions: Ravager, Infection(2), Defense System
Updated mission cards: Ravager, Infection(2), Defense System
Fixed setup bug when using only base or expansion hazards.

Update: 22 Jun, 2018 @ 8:46am

Major Content Update:

Quick reference cards updated with new actions, mechanics, enemies, icons, and tiles
Starting tile mix updated: 11 basic resources removed and replaced with new positive tiles.
Standard enemy meeples added (boss meeples will come later)
Spawn pits removed and replaced with random assortment of Event tiles of roughly the same difficulty

Surivor, mission, and enemy tweaks based on testing and feedback
All cards consolidated into one deck on the backend, this may slightly improve load times

Update: 29 Jan, 2018 @ 8:37am

Updated Missions
Updated vermin tile art
Added vermin reference

Update: 20 Jan, 2018 @ 11:02am

Update: 18 Jan, 2018 @ 8:26am

Bleed Balancing: it now takes 6 bleeds to incur a damage
Updated starting tiles to include basic expansion enemies
Updated graphic files to fix some loading issues

Update: 21 Dec, 2017 @ 2:26pm

Changed Outpost implementation. They are now static and replace 11 basic tiles.
Added more enemies
Replaced Spawn Pits with variable events.

Update: 22 Sep, 2017 @ 8:17am

Clarified Virus enemy
Clarified and Tuned Fuel Spill hazard
Tuned various Outposts