Garry's Mod

Garry's Mod

gm_shooting_range (alpha)
Showing 1-7 of 7 entries
Update: 8 Jan, 2020 @ 8:07am

I'm mainly publishing this update in order to verify my updating skills are in check.

- added more "nodraw" textures to non-visible brushes for performance
- lighting adjustments

Update: 7 Sep, 2014 @ 1:05pm

- fixed cubemaps again

Update: 5 Sep, 2014 @ 10:43pm

- corrected func_breakable_surf cubemaps
- corrected cubemaps overall
- fixed bottom elevator button
- more optimization
- fixed elevator and large room range lighting
- added more detail to shooting range
- re-positioned lighting
- more glass
- tweaking fixes

Update: 1 Sep, 2014 @ 11:28pm

- massive performance improvements
- bug fixes with elevatoar
- added windows in the big room
- advanced lighting enhanced like the older versions
- leaks patched
- less laggy lighting
- HDR re-added
- spruced the map with detail
- new elevator body frame
- nodraw added outside map
...and much more!

Update: 10 Mar, 2014 @ 9:21pm

-reduced file size greatly
-fixed some issues with doors texture glitching
-optimal improvements
-faster lighting system
and many more improvements...

I worked very hard on this map, it then broke and I had
to restart all my new additions, this is the reason it hasn't been updated in forever, I'm sorry for the wait but here you go, it's now out! Enjoy

Update: 24 Dec, 2012 @ 4:52pm

Update: 26 Nov, 2012 @ 1:44pm