Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
Visar 171–180 av 883 poster
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Uppdatering: 15 jan, 2023 @ 10:02

Uppdatering: 10 jan, 2023 @ 21:10

Mod Version 3.6.1.2
-Fixed for Syndicalism / Labor-union
-Agrarian Idyll gives unity to food buildings again (removed by mistake) and the text has been updated
-Minor code optimizations

Uppdatering: 9 jan, 2023 @ 23:21

Mod Version 3.6.1.1
-Fix for Wasteful consumerism not getting correct jobs
-Fix for Food Buildings wrongly getting bonusses from Agrarian Idyll
-Fix for Research Institute getting wrong number of housing from Innovative Economy Civic
-Colonists nerfed from 10 to 8 unity from having the Star Settlers civic
-Various minor fixes and a lot of code cleanup (including better compatibility) - Thanks to FirePrince!

Uppdatering: 15 dec, 2022 @ 5:25

Mod Version 3.6.0.4
-Fix for Fanatic Xenophile

Uppdatering: 6 dec, 2022 @ 4:33

Mod Version 3.6.0.3
-Update to vanilla version 3.6.1 format

Uppdatering: 4 dec, 2022 @ 8:32

Mod Version 3.6.0.2
-Fix for observation bug (oooooold bug just found)
-Fix for gx-files

Uppdatering: 3 dec, 2022 @ 2:37

Mod Version 3.6.0.1
-Mod Update to 3.6.0 code

Uppdatering: 6 nov, 2022 @ 20:15

Mod Version 3.5.3.10

-Fix for Mercantile diplo stance

Uppdatering: 4 nov, 2022 @ 22:51

Mod Version 3.5.3.9

-Reverted to v 3.5.3.1 file structure to avoid CTD's on startup for Linux users (less compatibility with other mods unfortunately) but with changes/fixes made in version 3.5.3.2-3.5.3.8:

-Minor updates to align with 3.5.3, e.g. ethics
-Major overhaul of file names to make the better more compatible - only a few vanilla files are overwritten now
-Made sure Agrarian Idyll civic adds a building slot for every 4 food districts
-Fixed errors in civic files where the new toxid origin was marked as a civic.
-Fixed ethics symbol looking as though they were not selected even though they were
-Mod now independent of UI Overhaul Mod
-A lot of fixes, mostly minor
-Small fixes to events
-Ethics more aligned with 3.5
-Fixed issue where E&CC exclusive buildings only checked for standard upgraded capital buildings
-Minor alignment with 3.5.3 of how traits are given to leader on level up
-Fixed minor issues with text keys
-Minor changes to the diplomacy policies (alignment with vanilla 3.5)
-Minor updates to text (English only)

Uppdatering: 4 nov, 2022 @ 10:04