Stellaris
Ethics and Civics Classic (Machine Spirit Update)
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Обновление: 24 юли в 19:32

Hotfix:
- Removed consumer goods upkeep for gestalt priest jobs

Обновление: 24 юли в 18:53

Small Update:
- Gestalts can have 1 extra ethic now

Обновление: 24 юли в 9:25

Hotfix Update:
- Machine Spirit can now take Psionic Ascension
- Criminal Market policy now allows criminals to produce crime output if the planet has Crime Lord Deal

Обновление: 13 юли в 15:21

Letters of Marque & Pirate Lord civics updated:
- Immersive Jobs
- Pirate Lord now incorporates Treasure Hunter Origin mechanics (story requires DLC)
- Many jobs have flavor when combined with pirate-themed civics
- Pirate Leadership (dangerous tech --> Guarantees Birth of Space Piracy in system) but gives traits
- Letters of Marque is now available for Non-Megacorps
- Pirate Lord's leadership changes on death instead of having elections (like normal megacorps)

Barbaric Despoilers Civic Update
- Special interaction with Clone Army origin
- Can be combined with Pirate Lord now

New Pirate Shipset thanks to Author Pilgrim for allowing E&C to incorporate Pirate Ship Set (standalone)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2531304441

Suggestions for Pirate Content is welcomed!


Other:
- Resort World rework (hotfixes)
- Catalytic Processing touch-up
- Ocean Paradise touch-up

Обновление: 6 юли в 20:49

Resort Words Update!~

Can build Resort World Cruises as long as you own a Resort World:
- Cruise Ship will give any planet it visits the modifier 'Luxurious Goods' for two years
- Cruise Ships will give planets it visits the modifier 'Resort World Branch' for as long as it remains in the same system
- Can be set to randomly roam within a single system; distributing luxurious goods to planets within

Обновление: 6 юли в 3:00

Ocean Paradise Origin Updated:
- Now has special interaction with Resort Worlds (your capital can be a resort if it is the ocean paradise world)
- Ocean Paradise Resort Worlds are allowed to specialize into angler zones
- Angler Tourist jobs for Resort Worlds
- Starts with Resort Worlds technology
- Guarantees rare crystal & sculpturing technology

Angler Zone (Aquaculture) Adjustments:
- Now allows new building "Oceanic Industries", which gives pearl diver jobs but can be built in agriculture zones if specialized for anglers

Обновление: 4 юли в 12:23

More French Loc thanks to Emmanuel DH

Обновление: 4 юли в 12:09

EnriadHodor Hotfixes:
- Utopian Abundance error hotfix
- Barbaric Hedonists allowed
- Agrarian Idyll small rework
- Readability and code relevance hotfix
- Peaceful Traders and Spirit of Freedom - hotfixes
- Peaceful Commonwealth hotfix
- Ruthless Capitalism is now yellow gov civic

Coggernaut hotfixes:
- Fixed Clone Army giving relic worlds as colonies too
- Also removed restriction forcing relic-world habitability (Clones don't adapt to relic worlds via evolution)

Обновление: 29 юни в 0:07

Many Job Fixes

Noble/Aristocrat variants of jobs

Barbaric Despoilers Civic:
- now is an advanced form of Slave Guilds civics
- unlocks special story if paired with clone army

Clone Army Origin:
- Now starts with size 30 Relic World (felt fitting, and is a buff)

Letters of Marque Civic:
- Added Pirate swap for Soldier jobs (Theme)
- Pirate Captain trait (previously material liberator trait), soldiers now also produce energy if governor

Pirate Lord Civic:
- No more elections
- New pirate lord selected upon death

Обновление: 19 юни в 0:49

Hotfixes:
Many Policy fixes
Slavery fixes
Primitive Army fixes (they only had defense armies)
Research Coop Fix