RimWorld

RimWorld

[B18] EPOE: Rebalanced
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Update: 27 Nov, 2017 @ 2:44am

[Auto-generated text]: Update on 11/27/2017 10:44:50 AM.

Update: 10 Sep, 2017 @ 1:02am

Updated to v1.4.1 (10th September 2017)

Changes:
- Fixed a major issue where EPOE-added parts couldn't be installed

Update: 9 Sep, 2017 @ 11:26am

Updated to v1.4 (9th September 2017)

Changes:
- Natural body parts will be rejected when installed
-- Causes pain and hinders the body part's functioning
-- Must be treated to slow down/prevent progression
-- Extreme progression causes body part destruction
- Natural body parts have had their market values significantly reduced
-- Sell price multiplier has been removed
- Most surgical recipes now use the vanilla base
- Most operations reverted to vanilla lengths
- 0% efficiency for eye patch & ear bandage

Update: 30 Aug, 2017 @ 1:01pm

Updated to v1.3.1 (30th August 2017)

Changes:
- Brain Stimulator and AI Chip now work properly

Update: 29 Aug, 2017 @ 6:40am

tickerType of BodyPartNaturalBase is now 'Rare'.

Update: 29 Aug, 2017 @ 6:21am

Updated to v1.3 (29th August 2017)

Changes:
- Fixed an oversight with heart and arm market values
- Biological organs can now rot

Update: 11 Aug, 2017 @ 4:48am

Updated to v1.2 (11th August 2017)

Changes:
- Workbenches are no longer instantly buildable (base EPOE issue)
- Workbench build times are now consistent with vanilla benches

Update: 8 Aug, 2017 @ 4:01am

Updated to v1.1.1 (8th August 2017)

Changes:
- Fixed an issue where eye patches and ear bandages wouldn't install
- This was because they were 0% efficient. They're now 1% efficient.

Update: 4 Aug, 2017 @ 9:39am

Updated to v1.1! (04/08/2017)

Changes:
- AI-controlled pawns (including raiders) have had their prosthetic budgets increased, and elite mercenaries are more dangerous.
- Bionic spines, advanced bionic spines, and exoskeleton suits now need their own researches in order to be produced and even installed.
- Various part hediffs have been changed.
- Halved the frequency of breaks with the AI Persona Core implant
- Fixed some market value-related oversights.

Note: I've yet to implement the medicine requirement to produce certain parts since I'm not entirely sure how it should be balanced.

Update: 21 Jul, 2017 @ 2:30pm

Updated to v1.0.1 (21st July 2017)

Changes:
- Fixed Advanced Bionic recipe label oversight
- Forum post URL now in the About.xml