The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Pocket Empire Builder v1.49
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Update: 21 Apr, 2013 @ 9:23pm

v1.39
* Added remote-use doors for PEB player houses. These doors can be placed anywhere and will take the player to the house's main entrance.
* Shack doors are now auto-placed.
* Made some changes to "Shack II", it's now called the 'Funky Shack'. Doesn't affect previously placed Shack II's.
* Added Nord and Argonian male & female mannequins.
* Tweaked the timing for mannequin pose freezing.
* There are 7 idle poses available for the mannequins and will change everytime you activate the mannequin and then exit the menu.
* Starting and stopping npc idles is unpredictable and, depending on the gear equipped, will freeze in different positions.
* To find a pose you like, keep cycling through the poses by activating the mannequin until it freezes in a desired position.
* Use the pack/adjust spell to delete mannequins. Upon deleting any PEB mannequin, all the mannequins inventory items will be returned to the players inventory.
NOTE:
The mannequin has limited poses available when it has a shield or weapon equipped, so when cycling through the poses the shields and/or weapons will be automatically equipped and unequipped as neccessary.

Update: 17 Apr, 2013 @ 10:43pm

v1.38
* Fixed player house door auto-placement.
* Fixed NPC guards attacking everything.
* The windmill fan blade is now auto-placed. Can still be adjusted after placement by casting the spell at the fan's hub. Use the "rotate" adjustment to move the fan around the building.
* removed [more...] from second npc menu page.

Update: 15 Apr, 2013 @ 9:41pm

v1.37
Gets rid of the annoying breathing sound from the male imperial mannequin.

Update: 14 Apr, 2013 @ 10:02pm

v1.35
* Revamped the Imperial and Nord Walls to now have an "add wall panels" option, similar to that used for the log walls, stockade walls, and weapon racks.
* Added better vertical log walls, they're now taller and come in 5 and 7 log widths. Also, the collision is fixed so there's no npc's glitching through them.
* Fixed the problems with the Dwemer items disappearing when attacked. Use the pack adjust spell to replace those vulnerable pieces.
*Most of the player houses will have doors automatically placed in position when the house is placed and you exit the adjustment menu.
* Fixed mannequins:
-Mannequins will now equip weapons that you give them. They will draw the weapon in certain poses.
-Activating or casting the spell on them will freeze them in place.
-Casting the spell on a frozen mannequin will unfreeze it.
-Activating the mannequins will cause them to change their pose.
-The starting and stopping of npc idles is a bit unpredictable, so to find a pose that you like, activate them several times.

Update: 14 Apr, 2013 @ 3:22pm

Update: 13 Apr, 2013 @ 10:21pm

Update: 19 Mar, 2013 @ 7:38pm

Update: 20 Feb, 2013 @ 9:58pm

Update: 16 Feb, 2013 @ 12:27am

Update: 9 Feb, 2013 @ 2:28pm