Left 4 Dead 2

Left 4 Dead 2

Crunchtime
Showing 1-6 of 6 entries
Update: 3 Dec, 2017 @ 1:29pm

- optimised some areas in map 1
- invisible wall tweaks
- pickup location and content tweaks
- redecorated the bar and added a couple of custom posters
- nav improvements

Update: 26 Jul, 2017 @ 4:32pm

- Fixed invisible wall on back of house in finale area
- Fixed exploit near map 2 saferoom with new wall and clip
- Fixed bad road overlay in finale area
- Minor adjustments to off-grid brushes and light seeping through shiz
- Improved Map 2 spawn ammo situation. Backup weapons now outside in the 'beer garden'
- Homeless zombies now apparently inject themselves when bored in the map2 tunnel
- Now can't leave finale area through the blocking fire

Update: 25 Jul, 2017 @ 4:31pm

- Performance optimisations
- Various lighting fixes
- Lots of nav fixes and clip brush to prevent AI from becoming stuck
- New custom audio (burining train depot fire, debris, infected wailing etc)
- Better item placement

Update: 21 Jul, 2017 @ 2:26pm

- Set dressing for underground facility rooms which were too familiar
- Saferoom color correction in inappropriate area fix
- Nav fix for trainstation railway/platform
- Nav fix for tank dropdown
- Nav fix for map 1 bar booths
- Player clips added in various places (e.g car pileup outside bar)
- Minor performance optimisations

Update: 18 Jul, 2017 @ 11:53am

- Added items, ammo, health to both maps.
- Added hint to the finale escape vehicle.
- Added more fire effects to burning factory.
- Added katana because Michonne.
- Improved Nav for infected spawn.
- Fixed jukebox to now play at correct time on map 1 mini finale.
- Fixed crazy zombie mob spawning inside bar if you step outside for a second then turn around.
- Fixed possible-get-outside map exploit with invisible wall.

Update: 17 Jul, 2017 @ 5:33am