Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Desolate Tomb
   
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Content: Maps, Enemies
File Size
Posted
Updated
379.385 KB
8 Jul, 2017 @ 4:57pm
3 Nov, 2017 @ 9:16pm
2 Change Notes ( view )

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Desolate Tomb

Description
Taking a page out of Bio's book, I've successfully converted a DM Vanilla map from SS3 into a viable Survival Map, its a bit small but the fighting here will be intense as the Forces of Quake challenges you, can you survive against the tide?
5 Comments
Lankycide 15 Jul, 2017 @ 9:40am 
Ah. Okay then, no prob. Thanks for taking the time to respond. :)
[-:-]Harbinger  [author] 15 Jul, 2017 @ 9:36am 
Its something to do with the settings since even Noam can't see the problems, no errors either, and the map;s theme is Quake which are my enemies so no dice there, and the difficulty is not that terrible, its Quake enemies, my friends could survive up to 14 mins for Gold
Lankycide 15 Jul, 2017 @ 4:09am 
Alright, so I've downloaded and tested the map. In my honest review, the map itself isn't bad at all, so thanks for porting that.

The big problem is the Quake 1 enemies. Currently, some of them don't have any animations at all, and either disappear entirely when killed or stay as a staic, standing, collision-less model, making it difficult to tell what was actually alive to shoot or not. I recommend you either switch to another enemy type permanently (such as BFE, Classic, or the Ultimate Enemy Packs, or even the Serious Sam 2 enemies), or wait until these enemies are fixed.

All-in-all, not a bad map, and the tight quarters make it very interesting in comparison to the usual kind. But these enemies... They actually make it on the verge of unplayable.
[-:-]Harbinger  [author] 9 Jul, 2017 @ 6:12pm 
Well its an official map, not much local files saved to the map.
60 9 Jul, 2017 @ 6:07pm 
How is it even possible for a map to take so little space?