Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Removable Districts
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Type: Mod
Mod: Gameplay
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21.181 MB
7. juli 2017 kl. 20.18
31. mars 2020 kl. 12.45
9 endringslogger ( vis )

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Removable Districts

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Summary
This gameplay enhancement mod allows the removal of districts through new city projects that become available upon building that district.

NOTE:
Credit to qqqbbb for the elegant rewrite that I encorporated into this mod.
His rewrite can be found here: https://forums.civfanatics.com/resources/removable-districts.26736/

Why would I want this?
Build a holy site, but fail to generate a great prophet? No problem! Remove that holy site to reclaim use of that tile.

Lagging behind in culture, but already maxed on number of districts? Pick any district to remove and make room for that Theater Square!

Place a district on the perfect spot for a wonder you're after? Rebuild that district on another tile to make room!

How does it work?
All district types and their unique replacements can be removed through a city project that becomes available upon building that district.

Removal projects cost 1/2 of the normal cost to build a district.

Wonders cannot be removed.

Notes:
It will take 1 turn to update your yields shown after district removal, both for your city yields and great person points.

When removing neighborhoods, you are not able to decide which to remove. It seems to remove them in the same order they were placed, but saving/loading may change this order.

Find a bug? Have other feedback? Please let me know! All input is appreciated.


Check out my other mods here:

Strategic Forts (Updated 2020)
Unit Limit Enforcement (NEW 2020)
Expanded Initial Vision (Verified 2020)
Removable Resources and Features (Updated 2020)
City State Introductions Reworked (Updated 2020)


Populære diskusjoner Vis alle (4)
5
2
27. des. 2024 kl. 6.54
How to use on existing save
👽
11
6. okt. 2024 kl. 2.04
Bug Thread
DrunkenFrenchman
7
1
23. mai 2024 kl. 18.37
Removable wonders
iychoi89
433 kommentarer
Voltron 10. jan. kl. 17.58 
The only dogshit idiot is the user "warheads". Despite the ignorant comment, I installed this anyway after reading more comments and the "Popular Discussion": "How to use on existing save". The mod worked flawlessly. Process:
In Civ6, went to Main Menu *DO NOT open your save until told at the very end*, installed the mod by going into the "more" route...I don't remember the exact options, but poke around a little you'll figure out it. After it's installed, shut down the game back to Desktop. I would recommend to exit out of the game anyway and go into the Steam Workshop and install mod that route and skip that potential for error.
follow the instructions in the "Popular Discussions".
Open the game. Load your save...
Voila. No problem at all.
Ignorant people are the source of much of their own problems. Then they're given a megaphone like the internet to broadcast their ignorance. My only recommendation: Stop breeding.
warheads 5. jan. kl. 22.01 
dogshit mod dont use it
XIAO 5. jan. kl. 7.47 
MOD就是可以让你悔棋,比如说可以把圣地删除,空出来位置拍一个学院
Cringe Queen Pixie 7. des. 2024 kl. 18.13 
will the AI also be able to do it? i could see how that would end in them just removing and building on repeat.
Daydreamer 17. nov. 2024 kl. 8.58 
The devs surely must use this mod? how its not in vanilla is disgusting
PyroTheStandingClown 6. okt. 2024 kl. 2.34 
i couldnt get the mod to function in single player so i looked at he note pad to add <AffectsSavedGames>0</AffectsSavedGames> and the note pad did not fit the description to i went and got the original one from the forms and despite having it enabled in it i can say it still doesnt seem to affect existing saves.

here is the link to qqqbbb original mod for anyone who wants to see if they can get it working in existing saves: https://forums.civfanatics.com/resources/removable-districts.26736/
jawsOnt 7. sep. 2024 kl. 12.27 
It shows as an enabled mod in the additional content area, but when I go into the game it's not listed as a mod at all in the mods section. I know it doesn't affect saved games, but I added in the removabledistricts.modinfo area the line:
<AffectsSavedGames>0</AffectsSavedGames>
but it doesn't appear to work on a saved game. Suggestions?
Awesomus 2. aug. 2024 kl. 18.17 
So i have to ask, does this mod disable achievements?
pollardwill13 23. juli 2024 kl. 15.50 
What he said. Hate being unable to cancel/move WIP (wonder in progress) to a different city
Honorable Prometheus 21. juli 2024 kl. 9.18 
Can you make a mod to remove wonders once built? It's really annoying when you conquer AI cities and they have built wonders in the literal worst spots. Thank youuuuu!!! :)