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If the _ turns out to not be the issue afterall, and you fixed it, then I will leave it as is for now.
if inst.components.skinner then
inst:AddTag("winley_"..inst.components.skinner.skin_name) end
With:
if inst.components.skinner and inst.components.skinner.skin_name then
inst:AddTag("winley_"..inst.components.skinner.skin_name) end
This fix worked for me so it should just work in general. I used AI to help me fix this so I apologies if your against AI.
Character still works normally to me for both cave and caveless worlds
I'm not seeing any unnecessary _ in the code within that spot either
so I don't really know what to do about it
Thank you for noticing it. I understand what's wrong and I am a bit surprised it suddenly not working as I was testing mod myself before uploading. There was no issue...
Hotfix on the way
LUA ERROR stack traceback:
../mods/workshop-966112778/scripts/prefabs/gnarcoon.lua:192 in (field) fn (Lua) <90-199>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298> I get I was using other mods but I also tested this with no other mods enabled and it still crashed.
We've talked about it...
Hoping there will be Yuumi modded character for you soon